Winds of Magic worth it?

A little redundant, yes, but it’s an important opinion to voice and I’m glad you linked it :slight_smile:

The important part about all of this feedback is that it is subjective to the player; it’s what we honestly believe and that’s totally alright!

My hope is that everyone reading get the information that they’re looking for and they certainly won’t get it unless we all try our best to provide honest, straightforward feedback.

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Said before I wasn’t going to pick it up if the beta pretty much went live

The beta pretty much went live

Played the new map, got a refund. The game is fun but I have no interest in weaves, the new weapons and one new map aren’t worth the money for me, and the quality of life improvements haven’t been touched at all. Call me when I can skip the post-match screen and queue for a quickplay, or when I don’t have to navigate six screens and reroll things constantly

Not that I think anyone should really care, I have plenty of other games to play and things to do. I just want to add my two cents on the pile

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I would be really interested in the refund rates currently. I know it’s not going to be huge (a lot of people spent more than 2 hours making up their minds) but i’ve played 3 games today where people quit mid match to go get a refund.

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I have neither seen new weapons or maps, but my overall feeling of this dlc is positive. All my legend runs (¬5) were a shitshow with idiots running ahead, getting killed and wiping the whole squad. Still, I like the “nerfs”, I might even make them more drastic - I don’t think players should be entitled to barrelling through the map ignoring the pickups and soloing hordes in higher difficulties. 5 more levels to grind out is good. Killing all the bosses again - not a fan of this idea - I play quickplay sessions 99% of the times. I think making retrospective achievements eligible should be brought in.
The major drawback of the current DLC is that it culls the playerbase yet again by hiding a difficulty behind a paywall, and has ptw chicanery for the second time (the first time’s the DLC weapons you could get only as achievements - total bs!)

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Hello.
According to me, this expansion is just **** and not worth any penny. They ruined the game with it.
Dodging is almost rng now…what an heresy! And no more crowd control hits with dedicated weapons and, of course, always some crashes!
Actually, the game is insane in champion difficulty…so what’s the point to add another difficulty lvl?
So many bad choices, so tiny content, devs didn’t listen to community players…I’ll ask for a refund…

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Well, that’s where we disagree. IMHO Legend difficulty is (or was) too easy… And as I’m not playing deeds (cause there’s no lobby for getting a team) I welcome the slight tweaking up of overall difficulty.

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I started weaves yesterday, and they were (the first ones) vastly more interesting than during the beta. In terms of challenge, pace, rythm, and all, it’s great. Hope it stays like this for all 120.

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Where can i read about weaves?

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What exactly do you want to read about it ? (store page presents the mode)

Well, I’m not going to say that I average my gameplay in Champion, but I’ve not had problems with Legend. The wipes I’ve had for Legend weren’t because of a difficulty spike or a sudden rise in enemy aggressiveness, it’s always been because I got hit by a special/knocked down because I positioned like a silly-billy.

I think, with practice, you’d find that Champion can be trivialized and that Legend can be trivialized as well (albeit with even more time and practice). Let it also be known that I’m not one of the players with 2000+ hours in the game; I’ve got a measly 400 between both VT1 and VT2.

?? I was “rolling” on legend difficulty and now it’s almost impossible to finish a map in champion…just because you can’t dodge nor crowd control. But I just tried with slayer.

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Yes; I believe you were using strategies that worked at the time because old Legend wasn’t exactly hard and though you may have been dodging/crowd-controlling, it might not have been enough to keep you alive now that THP has been weakened to a reasonable level.

Without a shield, my pushes work great. I’m only controlling 3-7 baddies at a time, but that’s forcing density upon them and allowing me to cleave more enemies at once.

Without a dodge-centralized weapon, my dodging is working great. I dodge back and forth directly in front of a horde and smash them to pieces, only disengaging a few times to do so.

I think there is a disconnect if two players can have such an enormously different experience; I don’t think it’s a problem with the game, I think there is a fundamental misunderstanding of how players interpret the harder-difficulties in the game.

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No, you can’t dodge anymore, that’s random…so you can’t count on it and that’s an heresy. Like this, the game becomes unfun and a game has to be fun.
Mechanics were fine, they changed for this weird and boring thing.
Legend was plenty enough hard as I know some players were stucked in champion and had problems to manage this difficulty. And as devs you should take care about all ppl not only the “best”.

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That’s just factually incorrect; dodging works, it’s just a little harder to do. Moreover, I’m doing it just fine. While my case is a very specific one and we can’t assume everyone is in the same boat, I can for sure say that I have found it very dependable when used correctly.

While I totally agree that all folks should be cared for, not all folks should be playing Legend. Certain difficulties were only made for the best in the first place, from Legendary Mode in Skyrim to the Mythic+ Raids of WoW, difficulties are always made to a point where a lot of people can’t carry them out.

The point is to select a difficulty that you are comfortable with… push yourself if you want to or just enjoy where you are currently at :slight_smile: either works. If you find that Cataclysm is too hard, play on Legend. If you find that Legend is too hard, play on Champion. If you want to play on Legend but find it too hard, practice until it’s not too hard!

That would be fine and correct only if any difficulty could offer the same opportunity to gain highest quality rewards.

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I can’t say I think the comparisons to the BBB are really apt. That tweaked things, but the reaction was overall much more positive - not that people weren’t upset, of course, and it was a LOT of changes, but 2.0 is an order of magnitude bigger in scope. And I was one of the first to be side-eyeing the dodge changes in BBB - but after the explanations of how it was meant to help people with lag, I accepted it - it made sense. Stagger mechanic (and all the changes that go along with it)? No, I’ll never think this is okay. Tolerate, at best, because at the end of the day . . . it’s just “what we were doing before with more (complex and uninteresting) steps”. Not even a step forward, but one to the side and three back, since balance is shot to hell.

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The stagger mechanic has, so far, been fantastic. It feels fine. On Legend with an underpowered character I was still 2-shotting most foes; and hordes didn’t feel “spongy,” they just felt slightly harder to clear through than before… mostly due to spacing.

Moreover: what is more complex about stagger? Staggered enemies take more damage. Seems pretty simple to me; then again, that’s entirely IMO.

As a side thought, I’m fairly sure any system that causes players to have a longer clear-time for a horde will make them say, “This is too spongy.”

I’d also like to post a rebuddle to the complexity of stagger, but I feel it might be a bit off-track to this thread. Mind if I DM you? If not, all good :slight_smile:

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I don’t mind. Might not reply for a bit, though.

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If you enjoy seasonal content (i.e. Diablo) that resets with what feels like inane levels of grind yes otherwise no. Without the weave content this is just 1 new weapon per character.

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Chunks of the games content are locked behind legend play. Those people payed for that content and they deserve to have access to it.

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