Winds of Magic - Season 2 Blog Post

what about the season 1 weave challenges (the tedious grind ones (40 weaves per career)), will they be voided on end of season 1, or will we be allowed to continue with them in season 2 ?

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ā€œWe are aiming to release 3 reworked levels from the Drachenfels DLC during Season 2. The first part of Drachenfels will be released at the start of Season 2, and the following 2 levels later during Season 2.ā€

All 3 maps of Drachenfell DLC

I think this is a good solution to the Weave Essence discussion.

Can’t wait to find castle drachenfel chock-full of beastmen, because hey, shiny unbalanced new faction, who cares about immersion.
Also, banners in the tunnels.

EDIT: unless the new presence is actually beastmen and they have a good reason for being there, in which case, I’m ready for anything. Just remove them from 98% of the old maps.

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Please, please keep this as unobtrusive as possible.

Which is to say do not. At all.

Nobody in their right mind thinks this is a charity. FS spends time and effort to produce something I greatly enjoy, and I will happily continue to support that. However, the point where any aspect of in-game micro-transactions breaks immersion is the point where I’m out.

I’m really looking forward to having a store for cosmetics, and I’m cautiously optimistic that the paid options will raise the bar on quality and feel worthwhile. That said – I had better not see one single, solitary, mobile-esque pop-up.

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I’m really confused by this. The story we’ve been sold for a while now is that it’s so much work to do new maps that it’s just not practical, but now all the sudden there are going to be three new maps distributed, on fairly short notice, for free?

It’s a nice gesture I guess, but maps don’t matter when the gameplay is bad. Unfortunately there’s nothing here that makes me think I should bother reinstalling the game yet.

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It’s certainly not ā€œall of a sudden.ā€ I’d be more likely to believe that these have been in the works for a while and that we’re getting them because that was already coming down the pipe. How can we receive a pleasant surprise if someone tells you about your surprise party 3 months in advance?

I’m also surprised you find the gameplay bad. I’ve had an absolute riot with 2.0, but I guess that I’m not particularly picky. VT2 has only improved :slight_smile:

Adapting is hard for me but that doesn’t mean that I can’t pick up new styles… I still bio-ball on Terran, though, that’ll never go away!

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Free Drachenfels DLC: Good news which will hopefully help be a bit of a salve for those disgruntled with Update 2.0 / Winds of Magic. I highly suggest trying to change up some of the layout for these maps so as to have the heroes go down areas that they haven’t been making a re-release a bit more fresh + also provide multiple paths with blocked off areas to help boost the replay value even if by a little. Main issue that I foresee would be Dungeons being hated due to the dark environment - those who join a game could spawn in absolute darkness so having a torch spawn with a hero that joins would be a good idea - maybe even have 4 torches at the start (haven’t played this map in a long time). Hoping for an actual boss fight with this teaser, maybe a vampire or something who’d have to deal with both heroes and the other enemies (skaven/chaos/beastmen(?)) and would heal off them with certain abilities.

Lohner’s Emporium of Wonders: New cosmetics are always great and I hope the hats/skins/whatever else will match up more and by having more options that should increase that chance. Glad that those who own previous DLC will get a boost at the start. I’ll re-consider getting Winds of Magic once it’s been ironed out.

Microtransactions: I am completely fine with this so long as the price makes sense. Make sure the description heavily emphasizes the appreciation of those supporting the game. Another game that I’ve been apart of in testing eventually added a Loyalist package of cosmetics + a pet (not feasible for this game obviously) and later on added a second. These both made sure to mention the idea of supporting the game company while thanking the players for their support.

Weapons & Class Balancing: Always good to make sure current weapons/classes are being balanced. I would heavily suggest looking into the Crafting System + Traits/item Modifiers as well.

Great news update and I hope communication between Fatshark and those supporting the game will continue at a bit of a more often occurrence.

Main Question: What is the current status of a Map Editor and are there plans for new maps down the road as I’m sure there will be those who are more interested in new locations as opposed to again old maps being brought back (why I brought up different paths for heroes to take + more randomized routes).

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Free V1 maps? Perfect
Cosmetics Store? Perfect

Well done Fatshark, once the combat system is balanced that is the way. We just need something to spend that mountain of materials and chests that we have stored.

We need things that work for sure like maps, cosmetics, weapons, new enemies and new heroes.

Speaking of new heroes, I also feel that Genevieve could be close. I only hope that after she also arrives my Jade Wizard <3

Anthem was cosmetic-only as well. So was Fallout 76.

See how they turned out.

Implementation is everything.

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You guys created a good solution for the awful reroll system in the form of the athanor system. But, you refuse to fully implement it. What a stunning idea. Thank you Fatshark, very cool.

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Both Anthem and Fallout 76 were terribly made games with microtransactions that were grossly priced. When you have 1 cosmetic being sold to X amount of players you need to be careful in how you compare that 1 cosmetics price to that of the game. A $10 cosmetic is ridiculous and I’m sure both Anthem/Failout 76 had comparable prices, a bundle of cosmetics for like $4-5 is alright depending on quantity/quality. A single cosmetic for $1 or less is also fine.

A lot of game companies treat individual microtransactions almost like games when it comes to pricing and that is indeed wrong. Hopefully Fatshark will not do the same.

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Path of Exile works well. Deep Rock Galaxy ā€œcollectorā€ cosmetic DLC. Grim dawn also sells ā€œcosmetics dlcā€ to support the game. Choosing only the game that doesn’t work, doesn’t prove that it’s always like this.

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I’m sure part of it is that 2.0 felt as broken and buggy as the game had been at any point since shortly after launch. But I also think the pacing of combat felt significantly worse with the changes to stagger / hit points and enemy tracking through dodge. And I think the dodge timing nerf pretty much ruined the game on medium to high ping, and that’s not worth the tradeoff of the slight difficulty increase. Good players don’t even notice the tighter timing window; basically the only thing it seems to accomplish is to break the game if your ping is bad.

Talent changes are a pretty mixed bag to me. Some of them are neat, but a lot are trash. And even some of the good ones do not seem very polished. For example, dodge through enemies as handmaiden is pretty fun, but it seems completely broken as it’s a much better escape skill than her ult, with 100% uptime, basically for free. And there’s an entire long thread about the Sienna eternal dot build.

I had no trouble adapting to the changes, in that I was still carrying teams on legend pretty regularly when I was still playing. I just thought the actual gameplay was not nearly as engaging and fun as it had been in the past. I suppose it’s probably still the best first person melee game out there (though basically nobody actually makes first person melee games, so there’s not much competition), but I can’t play it without just feeling disappointed that the game is so much worse than it used to be.

Also, this isn’t a gameplay issue, but many of the friends I’ve made through Vermintide (at least, those who haven’t abandoned the game even harder than I did) have moved on to Cata, but I won’t even think about giving Fatshark more money for this game until 2.0 is at least as good as the game used to be. So the social aspect of playing the game to hang out with friends is pretty much gone as well.

At the end of the day, I just do not like the changes to core combat systems. If they re-tuned that stuff, I’d probably re-install to try it out. But as long as that stuff remains as-is, this game is dead to me and will stay uninstalled.

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It is a bit strange that they’re announcing Drachenfels will be reworked only 24 days after this post was made, a post which gained huge traction and attention (at least here on the forums).

I guess it’s just a happy coincidence?

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Path of Exile prices are ridiculous when you compare the initial cosmetic prices to currency prices. 1 cosmetic could cost $20+ which is way too expensive.

Deep Rock Galactic and Grim Dawn (both which I own the latter an internal tester) are purely for supporting the company and are one off purchases. Combined with the game itself it isn’t that much. PoE on the other hand you could spend $1000+ making the value of the cosmetics egregiously greedy.

More reworked VT1 maps, and the Drachenfels maps specifically, have been asked for quite a while already - ever since BtU, at least. Also, looking back to BtU and corresponding dev blogs, reworking old maps is nearly as much work as making completely new ones (although some groundwork has been laid out with the said DLC already, I guess). We’re expecting the first Drachenfels map in ~two months, so they’ve likely started at least the design work quite a while ago, if not actual labor.

So yeah, most likely a happy coincidence.

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We didn’t just start work on Drachenfels, it’s been in the pipeline for some time.

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Yes and no honestly, I think they also understand just porting over more and more maps and putting a rather expensive price tag on them add throw in weapons (like they did for ubersreik) because at that rate porting over the maps would translate to like 70-80 dollars worth. But besides that yeah I like it. Also I know they did a lot of work to port them over but they still feel lackluster in handling chaos and all those tools have been created now.

Well they did it. Didn’t think they had it in them to be honest. Making cosmetics insanely rare, and selling us the solution through real currency transactions? Using the old ā€œto keep our doors openā€ argument? You guys aren;t hurting for money, not after all the fat stacks you made selling Winds of Magic, the solution to a problem no one had. The largest issues still remain. Patch after patch is pushed out that fixes nothing pressing. Beastmen are still broken, games still crash, still have my character swapped randomly for one I don’t want to play, still broken skills and class balance, still no rewards for cataclysm, still no ability to get into a game cause the queues are split 120 directions. And that’s just from WoM. Where are the dedicated servers? You have become the developers the community was trying to escape in constantly pushing out monetized garbage and not willing to support any of it because you’re already too hard at work on the next half-baked scheme like versus to fix the broken products you sold us weeks ago. You have become the opposite of what the community found and loved in you.

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