To Fatshark,
I will pay 10$ (in Aquilas) for one key that opens one lock.
We got a deal?
To Fatshark,
I will pay 10$ (in Aquilas) for one key that opens one lock.
We got a deal?
If they introduced this kind of pay to win, they would in one second loose all of the little good will they managed to gather since releaseā¦
how about $3.50 then?
What about one singular Aquila?
Thatād arguably be worse.
That would invalidate everything they have said thus far about crafting locks and also look really greasy to boot.
Not gonna happen and that is a good thing.
Man, if you are at that point where you would spend 10$ to break a lockā¦ touching grass wonāt help anymore. Maybe itās time to see a professional?
Good troll post btw
Iāve been playing Darktide for hundreds of hours. Iām willing to give it an extra 10$ as a token of my appreciation. But Iām not interested in cosmetics. So why not spending it on breaking locks?
One single (sign of the) Aquila is a fair price:
If you cannot show your dedication to Imperium of Man, you donāt deserve to have Holy Tools of Omnissiah at their full Might!
I aint givin you no 3.50 you damn loch ness monster!
what is there a sale on loch ness munchies or something?
Pretty dangerous monetization suggestion. 10 dollars per lock. I wonāt pay a single cent for it, base game or bust.
Thatās not a Fatshark. Thatās a Leanwhale.
Well considering
the pathetic ācontentā we got in 7 months that makes single person MODDB pages look like AAA studios
the endless Swedish holidays
the eternal āweāre discussing this internally but canāt say anythingā
the almost insane unwillingness to budge on anything that actually worked in VT1/2 or what the community wants
the horrible, overpriced monetisation that took a turn for the worse this last month and is nowhere near this galaxy in terms what this company deserves.
You might as put it out of misery.
Thatās the second post Iāve seen suggesting micro transaction to break the lock. Can we please not make the game even worse?
the game is dead anyway. we just dont know it yet.
They canāt think outside of the box. They (possibly) thinks that locks will hold people in the game, but in reality, it alienate people. They thinking that if they will remove the locks and other mechanics that making the game incredibly grindy, people will get all what they want and will stop playing. Well, itās kind of true, but if you will lose people anyway, it better to make a game everyone enjoying and returning to play from time to time, instead of being diŃks and making a game in which you canāt have anything without spending unholy amount of time grinding.
If thatās their line of thinking then they truly donāt know what keeps people playing, just like Vermintide 2. Theyāre alienating both the casual and more hardcore with their designs being both magnitudes more grindy and making it practically improbable to aim for anything specific in a time frame that doesnāt discourage even hardcore players. The mission system severely restricts what you can play and their item balance is so out of whack exacerbated by an atrocious gearing and crafting system.
The core gameplay is good, but even the best cut of wagyu beef steak can be ruined by sandwiching it in mouldy or rotting bread.