This this seems to trigger some of you like it’s a matter of life and death:
Was prefaced by:
Meaning: just throwing some ideas (AKA brainstorming, AKA spitballing)
Meaning: don’t put too much analysis into this on it’s own
Meaning: just some examples to start the conversation.
But also this, which you intentionally ignore:
Notice how this is not a nerf or buff request, but a re-balance idea.
The game is easy. No need for you to state that ad nauseam.
In fact, I started playing PvE games exactly BECAUSE it’s easier then any half-sweaty PvP game I’ve played.
I can’t/don’t want to keep up with neither the target acquisition speed, reaction time nor monitor frame rates (since I moved) required for high-level PvP games (Overwatch in my case).
I find this and other PvE games relaxing (apart from game issues and annoyances).
I was always one of the few people on this forum who was (and still am) calling for nerfs to weapons (yes, the siloing needs to be fixed first) as a form of increasing the overall difficulty because I think other forms of increasing difficulty (not all) are bad for the game play.
This, however is NOT a topic about difficulty, and the line that triggered you was in context of the topic (range/melee dynamic) where I explicitly said:
Again, you are going to ignore all that. Frame the conversation where I am asking for lower difficulty of the game, and continue to troll me.
Good for you.
You managed to troll someone in an increasingly toxic forum for a half-dead game.
Honestly, If anything needs changing in terms of difficulty is enemy behavior and global alert stages throughout a level. Also, stages need to provide challenges that require proper tactics to overcome. Fighting scabs feels like we’re fighting hiver gangers in surplus imperial guard gear.
Like, force us to deal with being stalked by snipers, having to storm or bypass strong points and machinegun nests, having to gain fire superiority against dug in scab platoons,etc. Hell, just having enemies in cover and waiting for us when going into a room would go a long way in making stages more challenging. Changes like these would actually force players to actually learn and employ teamplay, proper flanking and other tactics too.
Right now if a team is mechanically competent, and bothers to look at their other teamates every so often allows teams to breeze past even Hi-Int STGs even when the AI director gets coked up and presses down the spawn it all button for the entire run.
Also, ya’ll need to chill the eff out. It’s fine to disagree, but keep it classy.
Yea the reason you got so much backlash is cus your ideas and opinions about shooters are just trash. You think they are annoying but they actually add more interesting gameplay because even just 1 shooter can be lethal so you can never let your guard down even when just 1 enemy remains for the time being.
I guess i know why they have low intensity now. For people like you who find shooters to be “annoying” and prefer a braindead experience.
Just go play low intensity and keep your awful ideas to yourself.
They need to add ability to see team mates loadouts without needing a mod.
Whatever combination of classes is doable in T5 missions. Even single target based melee weapons is doable for horde.
But it helps to have good gun range mix. i.e. Someone with close range weapon for Crushers i.e. Ripper with can opener, 2-3 bursts then crushers are deleted and then another person have long range i.e. Plasma gun/Vraks etc for gunners/snipers.
I avoid PvP games not out of sweat difficulty. It’s because PvP games like Apex Legends/Warzone introduce some toxic players, then in turn it made me toxic because death in those games are very unforgiving. In Darktide if you fail a T5 mission it is “gg, we tried our best all good”. Death in Darktide is very forgiving, you always respawn at certain locations, in few mins someone rescues you. Very forgiving and not frustrating to die.
PvE games give a strong dopamine hit because it gives elements of helping i.e. reviving, sharing ammo, supporting eachother in bad situations, basically being nice. Makes you feel good.
I suppose playing a game when you have shared common goals instead of competing generally feels more casual.