Veterans with Ogryn allies

I can’t get kills to sustain my Execution Stance skill, or pick off targets because all my shots are just being eaten by my Ogryn allies, its making the veteran’s role as a long range shooter far more difficult to fulfill for the team.

how about this Fatshark:
have Veteran shots go through allies. at least then when Vet do take shots and an Ogryn teamate passes the line of fire, Vet still makes the shot.

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I had wanted to make this topic for a long time, thank you. +1

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No.

Learn to strafe left and right while shooting. You have a dodge and you can use it whilst ADSing. As both an Ogryn and a Vet player I’ve never had this issue and neither do the Vet’s I’ve played with in pub and premade games. I’ve yet to encounter a single Vet in Damnation+ and Auric games that was bothered by this.

If you’re still not able to hit your shots you might wanna just go for Plasma as it can pass through teammates.

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Decent Ogryns know how they should strafe a bit to the side. Decent vets also know they should strafe a bit to the side to have better angles.
If you’re constantly hitting Orgyns instead of enemies while playing decent lvl games, it’s a “you” problem.

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It’s actually the other way around. Good ogryns keep to the sides opening up the enemy to ranged fire and special control, while remaining behind the team when taking ranged encounters/chokepoints (their ranged weapons either penetrate teammates or the angle allows them to shoot over/around the others).

Basically this:

Lately, it’s rarely a problem on Auric STG+ as most Ogryns are used to this, but having run into some newer Ogryn during Auric quickplay there are definitely problems with players new to Ogryn standing in the way or walking into you constantly.

I don’t know the difficulty OP is playing at so it might be a regular issue on lower difficulties.

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Pretty much this. A lot of people expect everyone to play around their inability instead of picking up the slack.

Frankly, no. Ogryns meleeing on the front lines dodge when they need to for meleeing, not to give pampered babies a perfect line of sight. Especially when bodyblocking in order for Psykers/Vets to get their shots of. The vet has to strafe as well. A lot of amateur Vets always stand still whilst shooting and never move. It’s basically what just.dont said above your post.

Ogryn strafe in order to mitigate damage/avoid gunners.
Vets strafe in order to get decent positioning.

'simple as

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While I don’t want to use the tone of some posters in this thread, I agree that this is a so-called “skill issue” of veterans shooting their allies in the back.

There is a lot of room in the game to move around and take shots.

Positioning is part of the learning the game. When I play my psyker with a staff (I usually take a revolver), I usually hug the veteran, or if there’s a second psyker, I stay around him.

The same goes for melee classes; I don’t run into fights like Rambo without making a decision first based upon what is infront of us.

I play my veteran with a Helbore Mk II, and my positioning is usually in the middle of the group, near the psykers, so I can support them when things go bad.

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If Ogryn just stands in doorways, walks into you constantly, and in front of the team standing in the middle, especially in chokepoints and narrow corridors, there is little the vet can do about it, apart from just running plasma like I did when solo-mode Ogryn players where numerous.

While telling Vets to not stand in the middle is a piece of generally good advice, it’s usually up to the Ogryn to have some good positioning to allow vets, and even Zealots to have a proper firing line.


Again it’s rarely an issue on Auric STG+, but it’s because guess what? Ogryns have better positioning. I’m not an amateur vet (quite the opposite), and even I get problems from amateur Ogryns.

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Tbh, I usually just ask the Ogryn if it’s a consistent problem. All but the smallest corridors have space for a Ogryn to move to the side and clear a line of fire.

If people are being annoying/dumb about it (like walking through you without sprinting/dodging), then it bothers me :unamused:

“Zealot’s firing?”

The only time I draw my revolver as a Zealot is when I need to take down a Trapper, Sniper or another disabler/specialist that is running towards me while I’m carving up heretics in 3rd person perspective with my Eviscerator.

I’m usually running Brauto on Zealot, it is usually safer to shoot the 3-4 special train of trappers/flamers than to charge them with FotF (when there are 3+). You can do basically hybrid playstyle if you are bored of just running everything down with Evis.

I like using revolver in most games that have them because of the space cowboy style.
It also matches my playstyle, as I utilize it on my Psyker, Veteran, and Zealot characters…

My main wish is that we’d have a bolt pistol as an alternative, but you can’t have everything.

I like to shoot at things with my Veteran and Psyker, however Fatshark’s efforts to design a “gun psyker” have left me disappointed.

For me, a “gun psyker” that uses firearms as their primary tool and is powered by the warp would be the easiest concept to pull off, but it can be challenging to balance.

I’ve mentioned it before, but I would have liked Fatshark to design the “gun psyker” skill tree, right side, inspired by the character Muerta from Dota 2.

Unfortunately, we got this instead.

I feel if veterans can be body blocked by teammates than other weapons like psyker staves (void,purge,surge), flamethrower, and rumbler/grenade gauntlet should be able to be blocked by team also to make it more balanced

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I would take a different approach and say it’s partly the level design causing these issues too. More ramps and ledges for players to shoot down (or over Ogryns heads) would be nice.

Shots going through allies is not the answer for me.

I would recommend positioning yourself for success. The Ogryn’s main role is to be in front (ideally rotating to give sight to teammates). Not everyone is perfect so its up to you to adapt to clunk heads who like to hold w.

Plus you can always join in on the fun melee the bigman is having and save some ammo! If the Ogryn sees you contributing with melee maybe he recognize when your shooting and move out of the way, its an unspoken give and take.

This is a bridge too far for me. It’s one thing to remove friendly fire, which I think is necessary given the amount of fire power and the addition of the console and overall FPS playerbases that I would not trust to handle friendly fire responsibly.

However taking away LoS requirements just cheapens the game and removes a lot of tactical gameplay. Knowing how to move as an Ogryn to best avoid infringing on your team’s sightlines as well as how to position yourself as a Vet to keep your sightlines open is a ton of interesting gameplay that adds much to the overall skill ceiling of the game and the game would be worse off without it.

As both someone who plays all classes, I’ve been on both sides of that, and there’s absolutely a positioning component to gameplay that the Ogryn needs to be aware of. I’ve wiped runs when I stepped in front of a Vet as the Ogryn, blocking their shots, at a bad time, I can own and be aware of that.

Yes, people shooting can dodge and strafe, but those tools aren’t available if the Ogryn is filling the hallway (or if angle to get shots in are limited), and the Ogryn can still taunt/block/hold the line from an angle at a doorway instead of filling the entire killspace. If there’s a clear and consistent stream of fire from your teammate’s position on an active threat, it’s on the Ogryn player to not walk into that line of fire.

Good Ogryn players are aware of their positioning, if they are and are managing it well, nobody will ever notice, the other players shooting will never have cause to complain. If the Ogryn player wants to be front and center of every engagement, and constantly sees the indicator animations for teammate hits to their rear, they need to address their positioning and are probably going to get complaints.

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If you’re playing Vet its already given you have to learn optimal positioning. problem is most levels are indoors and tight spaces and it becomes a real problem when sometimes you get 2 Ogryns. LOL

I’m reading a lot about how it adds tactical skill. but what about Voidstrike staff, grenades and other projectiles? its crazy that the Vet is the only one impeded to fulfill its role for “tactical gameplay”. Just to be clear, I play all classes. I’ve noticed that Vet is the only one having this obstacle. which is why I brought it up, because Zealots are mostly melee and all Psyker warp atks just go through allies.

That’s why I added the proposition, because I understand that sometimes the fight gets too intense and hectic that it becomes unavoidable and everyone is just trying to survive. using Executioner Stance gives Vets Xray anyway, so making Vet shots go through allies does make gameplay sense and it doesn’t hinder the Ogryn from fulfilling its role as a wall against a wave of enemies, I think it would be a great way to solve it with a very minimal change.

Fatshark could make it that Vet shots only go through allies during Executioner Stance, which isn’t a bad idea.

Pro tip, don’t even bother killing anything in the direction of a friendly ogryn. Melee ogryn is so OP after patch#13 that anything nearby will eventually turn into a body pile. No need to waste ammo!

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I strongly agree. The Ogryn relies on hitting enemies to sustain their toughness. I know this may sound strange but killing targets around the Ogryn doesnt help them, unless its a boss.

The only vet weapon this is an issue on is Lucius, because it is just such a slow weapon in the game and really needs to have its swap time overhauled. The rest nah, you have a and d keys and no swap penalties/great on the move accuracy and others just blast through a line of teammates with no care.