Those are probably the reasons why vet scream is strong, but it’s terrible game design to have a class able to yell enemies away while the same effect in principle boosted by a psychich power is worse.
They’re really bad at balancing the game around canonical depictions of weapon and talent powers. Vets could have tools to accomplish similar effects instead of just, literally yelling strong enemies to the ground with their chaos-blessed lungs.
I don’t even mind that the vet yell is strong, it’s that it should be a tool/weapon, instead of just the unnaturally extreme force of his lungs. If they gave vets some sort of concussive grenade or Archeotech experimental loudhailer I’d find it more acceptable.
That said, venting shriek is utter shite. The upgrade abilities are crap.
So is brainburst. It is simply too slow for the damage it does. It needs a literal doubling or tripling of damage for the time put into charging it to pay off. Or alternatively to take half to one-third as long to charge. And generally psyker seems weak in terms of both damage and survival unless you’re playing some gimmicky modifier that coincidentally caters to a particular talent+weapon combo(such as surge or trauma builds on the mostly-melee map modifier.)
Other classes have instant kill abilities that don’t require you to stand still and charge up shite to clear away muties, dogs, trappers etc. There isn’t anything equivalent on psyker. The fact that brainburst takes so long to charge up while also killing your movement is a huge drawback. Precharging is not a solution, still kills your movement and still takes just as long as just picking a target and charging. Then there are all the little things about aiming brainburst through nets/grates/fences, the lack of control over which mob it picks when they’re clumped together.
Purgatus staff primary fire quell-shoot trick seems to have been nerfed to death (can no longer reset the shoot timer by quickly pressing quell after shoot so you can re-shoot, or at least it now seems to be extremely sensitive to latency so most of the time you’re just standing there actually not even shooting there’s just this stupid attepting-to-shoot animation going on but no fire emerges).
You can’t use trauma on stairs. Still. You still can’t use trauma on stairs. How long has this game been out now?
Force swords are trash. The only thing they had going for them was the infinite dodge. Deimos and obscurus charge hits leave you vulnerable while the graphical effect runs, and they do not do sufficient damage to pay off the time and peril dumped into charging up the attack and then leaving you locked-in-place while the swing occurs. And it takes too long between the swing happens and the damage occurs for charged sword hits to be worth the investment.
I no longer see anyone at all running illisi swords. Plain shite, nobody uses them.
Also, warp rupture and creeping flames are basically worthless. Ascendant blaze used to be a decent build about a year ago, but now that it’s based on peril it’s shite.
Scrying gaze randomly picking mobs for you to target to keep precision bonus stacks high promotes really bad and ineffective teamplay, since the mobs it picks are often not the most important ones. But you lose all your stacks if you don’t constantly focus the randomly highlighted mobs, so you lose all the time it took you to build stacks and all the bonuses you hoped to build up. But if you keep focusing the crap mobs required to keep stacks high, you’re not picking the enemies to kill that most benefits the teamwork, you’re just chasing “the one that glows blue.” Fantastically idiotic game-design. Like the person who came up with it, and the people who (clearly didn’t) playtest it must have some sort of cognitive issue.
I could go on but this rant is over.