WHY?!?!?!? The VET has a bigger psychic push then the PSYKER! WHY?

Lot of changes have come to the game, and most seem positive.
But the Psyker still feels under- loved.

Well, I would have said it was under-loved, but I’m actually coming to suspect there’s a secret hatred for the class inside the dev team. Do you think the Psyker deserves to be weak because it’s heretical perhaps?

I don’t know, but I do know in closed beta the psyker’s ult was really strong. It got nerfed bad, and nerfed again, and again and again and now it’s so bad (and up against dome for the slot) that I really think you do not want the psykinetic to be … well… kinetic.

Why do I say this? Well, we now have three ults to choose from on each class. The Psyker has a sort of high damage mode, a defensive dome, and (in theory) his old venting push (venting shriek.)

Not only is venting shriek unable to even knock a man down… the original power level psychic ‘big push’ like I remember in the beta… can be found on the VETERAN. It’s called ‘voice of command.’

You literally took the psyker’s ‘big push’ and moved it to the veteran…

WHY? WHY WOULD YOU DO THIS?

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I think it’s cause the Psyker has talents that let it apply Warp flame or apply a good amount of damage, it’s more about venting peril than staggering enemies

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Probably because it’s basically your instant reload button mixed with boosting BB.

It’s more a aggressive tool than defensive even if it’s good on defence.

It’s also probably because maybe they felt bad after taking away vets instant reload and giving it to the ogryn.

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A slghtly stronger push would be nice, although i would be fine with the way the ult works now, if it‘s effect would not get cancelled completely, by sprinting, climbing, sliding, getting hit… at the wrong time.
Absolutely nothing should be able to interrupt or cancel an instant cast.

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They didn’t take anything away from you calm down.

Those are probably the reasons why vet scream is strong, but it’s terrible game design to have a class able to yell enemies away while the same effect in principle boosted by a psychich power is worse.

They’re really bad at balancing the game around canonical depictions of weapon and talent powers. Vets could have tools to accomplish similar effects instead of just, literally yelling strong enemies to the ground with their chaos-blessed lungs.

I don’t even mind that the vet yell is strong, it’s that it should be a tool/weapon, instead of just the unnaturally extreme force of his lungs. If they gave vets some sort of concussive grenade or Archeotech experimental loudhailer I’d find it more acceptable.

That said, venting shriek is utter shite. The upgrade abilities are crap.

So is brainburst. It is simply too slow for the damage it does. It needs a literal doubling or tripling of damage for the time put into charging it to pay off. Or alternatively to take half to one-third as long to charge. And generally psyker seems weak in terms of both damage and survival unless you’re playing some gimmicky modifier that coincidentally caters to a particular talent+weapon combo(such as surge or trauma builds on the mostly-melee map modifier.)
Other classes have instant kill abilities that don’t require you to stand still and charge up shite to clear away muties, dogs, trappers etc. There isn’t anything equivalent on psyker. The fact that brainburst takes so long to charge up while also killing your movement is a huge drawback. Precharging is not a solution, still kills your movement and still takes just as long as just picking a target and charging. Then there are all the little things about aiming brainburst through nets/grates/fences, the lack of control over which mob it picks when they’re clumped together.

Purgatus staff primary fire quell-shoot trick seems to have been nerfed to death (can no longer reset the shoot timer by quickly pressing quell after shoot so you can re-shoot, or at least it now seems to be extremely sensitive to latency so most of the time you’re just standing there actually not even shooting there’s just this stupid attepting-to-shoot animation going on but no fire emerges).

You can’t use trauma on stairs. Still. You still can’t use trauma on stairs. How long has this game been out now?

Force swords are trash. The only thing they had going for them was the infinite dodge. Deimos and obscurus charge hits leave you vulnerable while the graphical effect runs, and they do not do sufficient damage to pay off the time and peril dumped into charging up the attack and then leaving you locked-in-place while the swing occurs. And it takes too long between the swing happens and the damage occurs for charged sword hits to be worth the investment.

I no longer see anyone at all running illisi swords. Plain shite, nobody uses them.

Also, warp rupture and creeping flames are basically worthless. Ascendant blaze used to be a decent build about a year ago, but now that it’s based on peril it’s shite.

Scrying gaze randomly picking mobs for you to target to keep precision bonus stacks high promotes really bad and ineffective teamplay, since the mobs it picks are often not the most important ones. But you lose all your stacks if you don’t constantly focus the randomly highlighted mobs, so you lose all the time it took you to build stacks and all the bonuses you hoped to build up. But if you keep focusing the crap mobs required to keep stacks high, you’re not picking the enemies to kill that most benefits the teamwork, you’re just chasing “the one that glows blue.” Fantastically idiotic game-design. Like the person who came up with it, and the people who (clearly didn’t) playtest it must have some sort of cognitive issue.

I could go on but this rant is over.

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Psykers are extremely strong in offence in certain ways because they can clear trash extremely fast with no ammo cost that’s pretty massive since if there good your never gonna get overwhelmed.

They also got loads of way to lock elites down.
Lighting can aoe stun a whole room and trauma can keep a near unlimited amount of elites in a corridor on there asses.

You got the dome of anti gunner flamer and trappers that if you kill fast has a few second cool down.

My biggest problem with them is they can’t do rapid long range pick off like a vet and they are made of god dam wet paper.

Yeh, the push is weak and kind of pointless.
The only reason to use it is, uhhh…
Honestly, I thought something would come to mind.
I guess it still does vent peril, but if that’s its only boon…
I picked it for a fire loadout I wanted to do after beta, when I just left instead. I think I used it a few times, and it’s just not worth it because it uses up warp charges.

I played closed beta, so yeah, they actually did take something from me.

Combined with soul blaze properly it can literally just nuke whole rooms. Its radius is enormous. Even though its stagger range isnt.

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Well I use it on my Scrier’s Gaze-Gun/Meelee-Psyker - building towards crits and using the blessing “Blazing Spirit” keeps enemies souls burn a lot.
And I use Brain-Rupture with it, but mainly as a passive (10% for every attack) gives all your weapons a chance to pop harder enemies …
Perhaps not the most effective builds, but fun to play und as far as I can say quite good on Damnation, planing to carry it over to Auric soo.

But on OP:
Yeah venting shreak seems to me a little underperforming, too. I only use it to vent peril (and by that stack soul burn as my peril is near 100% anyways at that moment)

Who would win?

A psychic with the power to channel reality warping hell magic?

Or

One yelly boi

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Latent Psyker Veteran gang

Getting back on topic after my stupid meme post doesn’t the Venting shriek technically give you toughness since you are quelling it, or does it not count because you aren’t quelling in the proper context.

I’ve never actually tested this properly.

Maybe Venting Shriek could get a minor buff since Psyker in general could use some survivability boosts such as giving you back 35% of your toughness (60% if it doesn’t actually count as quelling).

I’d say more, but with a Warp charge build you can seriously spam this thing every few seconds so it can’t be too much considering it has relatively potent offensive properties, and not just defensive ones.

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I just use Telekine Shield for survivability. All I gotta do different is watch my Peril a bit closer. A slight buff for Venting Shriek would be good, though.

Putting enemies on fire is still pretty good, although it is quite a bit weaker than it used to be (enemies got hp buffed).
Maybe getting 1 extra soulblaze stack would help, with 1 stack per 12.5% peril at time of the cast (up to 7 stacks at 87.5%).

Illisi and deimos are still being used for sure.
Although the loss of the infinite dodge is kinda painful, because blitz and especially staff use usually require quite a bit of dodging.
I would like for the infinite dodge to return, or if the force swords had pretty good dodge distance, even at low dodge efficiency (it does not need to be so much that you can dodge away from enemies in a straight line, but it would be nice to be able to dodge an overhead, after swapping off the staff).

Depending on how you play, it is better now, than it was before.
You no longer lose anything, when using the ult just to vent or to knock an enemy out of an animation (this was kinda painful with old warp charges).

There are multiple ways you can quickly boost your peril (without requiring enemies), so that you get the full 6 stacks onto your enemies when shrieking.

It can still be used to stop gunners and shooters from shooting (which would be much more useful than it is, if they did not have an easy time staggering you out of the animation and canceling the effect of your shout entirely).
It can be used to knock a dog (but doesn‘t always work), or to stop the attack animation of flamer/bomber/trapper as well as a few elites.

I mean same on the telekine shield, but more options for everyone is kinda better no?

I personally don’t like that my only real option on Vet is VoC the rest are so subpar by comparison even by selfish standards.

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Exactly my sentiment, I don’t believe that any Class should have a “best ability” that overshadows the others!

For Vet’s Executioner’s Stance, they should bring back the old auto-reload that they gave to Ogryn’s Point-Blank Barrage, so that they’re both worth using instead of the P-BB being straight-up SUPERIOR.

Psyker’s Venting Shriek definitely needs a slight buff to its range and stagger, to make up for the fact that it doesn’t provide the Anti-Ranged protection of their Telekine Shield or an Overshield like Vet’s Voice of Command does.

I still don’t fully understand how Scrier’s Gaze works…

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I don’t either on the Scriers gaze. I just use it for gun psyker, and it works amazingly well for that.

Or melee. I can 2 shot crushers pretty consistently with my MK IV with scrier’s up at max.

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Are we talking the Mk IV Duelling or Force Sword? Because I’d be too scared to use the latter out of fear of blowing myself up :sob::sob::sob:

Scrier’s Gaze is a lot better for using “blunt” (non-Psyker) weapons because there’s less fear of Perils of the Taco Bell toilets.