In closed Beta, Psyker push, both off the force sword and the ult, was mad powerful.
It got nerfed to hell. It still works, but I want that back.
Not merely because it’s powerful, but because it’s FUN. You could knock down a horde with it, like the vet does when get a grenade right in the middle, or an ogryn’s charge.
Force sword push was smaller, narrower, but also really FUN. That will still knock down one guy if you aim it right, but it’s not the big push it used to be.
The nerf bat took my push fun away. I want the fun back.
Heck, increase all ragdoll on zombies by 100 percent. I want to see them FLY when I hit’em.
Hmm I think the top feat in category 5 (Quicken) is rather crap, vastly outshadowed by Kinetic Barrage and Ascendant Blaze.
It might be worth it to change(or add the effect to it) Quicken to (also) strengthen the push/stagger effect on ult. That might bring Quicken more in line with the power of KB and AB.
I don’t think a stronger push mechanic should be just added to Psykinetic Wrath as it is right now, as I find the ability to already be extremely powerful with the right feat combo. But an update to Quicken would be cool.
This request awoke the memories from the beta times.
I don’t quite understand why they felt the need to nerf certain things?
As this is a PvE / PvM game, balance is not as much of a hard priority as if this was CoD or CSGO.
Still, things needs to be balanced, but the Psyker has a really weak special skill compared to the other characters.
Without the lvl 30 feats, the Psyker special skill simply pushes a horde, nothing else.
And the push does not apply as much stagger as the Ogryn Bullrush, so enemies are quickly on their feet and attacking again.
If you take quicken, often leaves you still with max warp charges. I like quicken as a skill when taken with 6 warp stacks. Means everything you do does more damage as its far easier to sustain.
We were so hopeful back then. And the Psyker’s ult push was amazingly fun. The force sword push was much stronger as well. Today it CAN still knock down a unit, but you have to aim it carefully and it you are too close it misses.