$12€ is around what I pay for my lunch at a local bistro every day.
As for times past, I’m old enough to know a time when most video games cost around 60-100 bucks with usually no discount. So, I can’t help to still see modern games that offer dozens or hundreds of hours playtime for under 50 bucks as a total bargain.
As for Darktide, I see the occasional cosmetic more like a thankful donation to FS for such a great game that brought me and my friends over 600 h of fun so far. The actual cosmetic is more like a freebee that happens to come with the donation.
$12 is surprisingly reasonable for (likely) good content when compared to the cosmetic store prices and practices. However it’s also some of the most meaningful content to drop since launch – no shade on maps which have been dope but I think we are all far more excited about the new class.
Personally I think it’s a good strategy to charge a reasonable amount – generally speaking I’d put it in between the amount I’d pay for an expansion (more) and the amount I’d shell out for digital cosmetics (less) – so that more people will buy and enjoy it. It’s also not going to split the matchmaking playerbase, which wouldn’t be the case for maps and modes.
Funny thing is though, Darktide has a plethora of problems that need addressing.
But in principle, you are correct. There is plenty of absolute garbage, that have had £100’s million spent developing. Money isn’t the be all and end all of game development.
I mean, there’s work that goes into it. This is a video game that I enjoy with friend and sometimes with randoms.
Personally, I don’t see any issues with the price tag of $11.99. Fatshark is providing me with a service of adding more content into a game I’m already invested in.
I want to support this type of monetization over FOMO so I’m definitely (well most likely) buying this class for both my SO and me.
I’m also not buying anything from the FOMO shop (I really do want some of them) until it changes to an open catalog for the same reason. If enough folk do that maybe it’ll actually matter.
i’m at the point where i got my ogryn look-wise as i paint my mcfarlane figures in.
got a few skins bought back in the day that struck my fancy but seeing how hard it is to mod the figures mold and upper body, i kinda stuck to that look.
now IF they had an option to make comission figures like the warcraft “your character as figure”
i’d gladly buy the skins and further ogryn at lets say up to 200€ a piece based on effort.
but since that wont happen i got my look cut out for me
Yeah I’m not against $10+ cosmetics in principle (art is art and hard to find an objective metric for what art should cost), I’ve played GACHA and Warframe before (although TBF I got a LOT of plat from Prime farming in-game). I just hate the format and the gross way it targets people who are addiction prone.
I might, might, maybe might get the Death Korp cosplay only because I think it looks kind of adorable on my femme vet and they re-release that one like every 5th rotation anyways as well as this time being part of an expanded catalog (it’s a start).
Edit: I really do prefer incentivizing Fatshark to do better instead of crapping on them for not.
My two cents is, 12 euros is a decent price. It remains to be seen how good the product is. Even if it’s bad, it’s still something new and different in the game. A game I’ve spent a couple of thousand hours in.
And if it is bad, I’m sure the community will let Fatshark know, in a very constructive way, so they can fix it.
I think they’ve made good on their original product that was released in a barren state. The game has seen 2,5 years of free updates, most of it quality, new weapons, class reworks, item reworks etc.
Another 12 euros isn’t going to hurt my feelings, and I’ve got my money’s worth many times over.
Now try this with PoE/PoE2. GGG prints the ammount of content in 3 months FS can pull out in 3 years and still will have bugs/balance problems, no QA.
Comparing to HD2, PoE2, SM2, DRG, Fatshark is the slowest and laziest one. The ammount of drammas they cause and reputation ruining decisions is amazing.
How many community managers they changed already?
The thing is, it doesn’t matter your game have so many voicelines. It was your decision, if you can’t be efficient with it - it’s your L.
I mean the final result can be satisfying or not. But if we take that satisfying result is what both devs and players want then noone rly cares why you didn’t achieve that, it might be curios why, but doesn’t change anything. “Immeasurably complex” all again.
I don’t know what this word salad means, but the actual “end result” is FS supporting the game many of us (and the thousands of players in the game at every hour of every day for coming up on 3 years) are obsessed with for as long as possible.
If that means they need to charge for class DLCs to do it, then that’s what needs to happen.
You (or whoever) don’t have to buy useless e-pants, and you don’t have to buy this DLC, but you’ll continue to get free content updates for the foreseeable future.