I’ve been on a break from DT since March and was hoping to see a lot more content added than just two maps…
How’s that “New class every 3 months” deal going? Seems they are behind 2 classes at this point.
Also, GUNS! We want more pewpew.
Happily, for me at least, the game is much more stable now.
I know they’re on summer vacation at this point, but I really hope they come back guns blazing so to speak and release at lot of new content at the end of summer.
I know they’re on summer vacation at this point, but I really hope they come back guns blazing so to speak and release at lot of new content at the end of summer
Hope is the first step on the road to dissapointment.
I’ve been there too.
I am still checking the forums every now and then, but the game remains shelved as the current gameplay is rotten to the core with curse of RNG.
The 2 skull maps barely use the same set pieces as their respective ones.
And the cosmetic store is on another time than patches .
Atm we only had 1 patch without content since the last content one (skull) and even that one (June) still brought a big thing, Crossplay, even if as a Steam user it’s not really something that I would have noticed
A rough launch is one thing, but a slow fix speed compounded that so much worse.
I’m assuming at this point that they are holding a ton of content back for a soft relaunch with the xbox release that will include 4 new classes, with class specific weapons for them, and a bunch of new enemies including plague bearers. My assumption is mainly because I’d have to assume this game is dead otherwise : v
Honestly, this should be a game with 10-15k players per night with peaks in the 20ks. The Coop survival games are reasonably popular and the 40k universe is much more popular than WFB ever was.
Instead cooporate greed made them launch a year too early, in a nearly unplayable state, with half the content it should’ve had.
This game could’ve been their cash cow, instead I’m worried it might not live out the year.