Wich content? Orthus Offensive? Havoc? Red, purple, orange enemeies? Inability to balance CDR, dueling sword? 1,5 new enemey in 2 years, one of wich was datamined on release? Enemy psykers/casters, shielded enemies don’t exist still, despite it’s a thing in V2? New biomes? Side progression systems? Old weapon families still have 1-2 weapons?
don’t have to
Sooo, does it mean when people buy mtx, they shouldn’t expect devs will provide some meaningfull content? Why it’s in the game then? Is it some form of charity?
Paid DLC providing meangfull content - sure, fair enough. Why mtx monetization aspect is in the game then.
Weapons, maps, penances, Auric, Havoc, Mortis, talent trees, stimms, new enemies, new modifiers, events, the itemization rework. All the stuff that adds ACTUAL value and replayability to the game. Unlike e-pants.
Trash noone asked for. Poorely balanced, having anti player mechanics.
stimm
Oh wow, potions are in the game now! Was in V2 on release. CONTENT.
new enemies
Tox bomber was datamined on release. Chaos spawn was in V2 on release, aswell as bile troll and stormfiend. Still 3 vs 4 bosses.
Where are casters, shileded human sized enemies, storvermins equivalents? Heck, even lootrat.
Only one unique lord - officer. Meanwhile 4 in V2 on release.
Weapons
Wich partialy are marks for existed families, wich is a thing cause attachement system was scrapped. Basicaly things should have been on release. And was spoiled by skins models on release that they should have been.
Was promised will be more of them, cause “new blocks system”, meanwhile the same ammount as in V2. Still only one biome - hive corridors. No jungles, no winter maps. No even weather or day/light changes.
Oh wow, play with “weapon/talent you don’t like” to get an achivement.
There was only one meaningfull update - skill tree wich they still can’t balance to these days.
90% of those updates are things they weren’t able to complete cause of rushed release and game stayed in aplha for 1,5 year. Still lacking things V2 had on release. Lemao.
You been playing with any new weapons? On any new maps? In Auric? Played the Ogryn since his rework? Worn any penance cosmetics? Paid for any of that?
Give me a break. All of this stuff is meaningful content that adds value to the game, and the proof is in the Steam review score steadily rising and the average player counts rising too.
It’s not, because it what should have been on release. You played alpha version, while they were busy with xbox and PS ports.
It’s a FPS combat game. It plays good till it has veriety of gameplay scenarios, wich mainly provided by enemies, then with weapons, maps and randomized events.
On top of that you need to have side progression and meta systems.
And a healthy balance state, that they don’t bother to fix for 6 months.
It has been 2 years, and their 3rd tide game still has less than their 2nd one on release.
Hold on boys, we rised from 65 to 70 in 2 years, we are doing numbers.
I get that you have low standarts, and you think that being a beta tester for 2 years is peak gaming, just as pennances (imagine call it meaningfull contnet) considered content in 2025.
Explaining colors to a blind person is kinda pointless, do me a favor, don’t reply to me with your classic 0 gaming expirience takes.
Hey, man, mope on! Sure, I wish the game had launched in the state it’s in now. But it didn’t. And it got absolutely reamed in reviews and sentiment and player counts. But FS has been steadily adding to it, improving it up and down, and adding content (of which penances are…because they give some players something to work toward).
I don’t have low standards. I just understand that all of this stuff takes work (like adding more than legs to the long-ago-datamined Tox Bomber lol). Work that takes time and costs money. I “suffered” through a thousand hours in “alpha” and I’ve continued to pour hundreds of hours in all along the way. Now the game is in a pretty damn good state --mostly just needs some balancing, further performance improvements and server fixes – and I, alongside thousands of others, am enjoying it more than ever.
FS will continue supporting the game with free improvements and content. The upcoming story rework sounds pretty great on its face. As do the mission board changes. I’m sure you don’t think those take any effort or have any value either, but that’s your problem.
The bigger issue is that most of the new content since the class rework has not been terribly compelling. Unlocked and Loaded was a necessary fundamental update, I don’t count that as new content. Havoc is a badly bungled sweatlord mode for the top 1% of players, that struggles to even service that group properly. Mortis was…fine, but not really something people asked for and doesn’t have a huge amount of draw. Aside from that, we’ve gotten a couple levels, a handful of weapons (many of which were never really asked for or aren’t super interesting), stimms that most people forget exist, and a single new enemy that’s a variant of an existing enemy.
FS basically got the game to the point it should have been at when launched, that’s where we’re at.
Ultimately, the more time goes on, the clearer it is that this game got rushed out the door, and has been strung along on minimal support while Fatshark moved onto other projects.
You can argue that the content isn’t good. And you can argue that you think “the players didn’t want it” (a harder difficulty, 2H swords, heavy stubbers, bolt pistol…all of these things were often asked for). But you can’t argue that there hasn’t been a significant investment in improving the game and adding content for free.
Since the class overhaul we have gotten:
November 2023
14/11/23 Patch #15 The Traitor Curse Part 1: New Map Zone: Habzone HL-70-04, The Carnival, 1 new map - Mercantile HL-70-04 (Carnival Raid), Veteran Keystones, Inspecting Players
December 2023
5/12/23 Patch #16 The Traitor Curse Part 2: 1 new map - Warren 6-19 (Carnival Disruption), Combat Stims added, 10 new weapon marks, Veteran Tree reworked, Time-Limited Combat Encounter: The Karnak Twins
13/12/23 The Orthus Offensive: Special assignment against the Karnack Twins
January 2024
February 2024
21/2/24 Patch #17: Power Sword tweaks, Daemonhosts leave after 1 death on all difficulties, Spectating HUD
March 2024
April 2024
16/4/24 Patch #18 Path of Redemption: Penance Rework: Shrine Penitentax and Path of Redemption, Personality Scourge, New enemy: Dreg Tox Bomber, New condition: Pox Gas, Mission Puzzles, Heretical Idols, Mission type change. Talent rebalance, Bulwark and Rager rebalance
May 2024
June 2024
25/6/24 Patch #19 Secrets of the Machine God: New Map Zone: Inter-Zone Void Sector Omega-12, New Mission: Clandestium Gloriana (Interzone Void Repair), 4 New Weapon Groups, 7 new weapon varients (Boltpistol, 2x Shock Mauls, Assualt Shotgun, 3x Ogryn Pickaxes), Talent, weapon and blessing rebalance. Groaner, Scab shooter and Dreg Ranger buffs
July 2024
3/7/24 Hotfix #42 Patch 1.4.2: Reverted Shooter buff, Close Range 12.5m (up from 8m), Flamer buff, Pickaxe range tweak, Tigrus Mv XV Eviscerator attack chain speed buff
August 2024
15/8/24 Herald of Admonition event
September 2024
25/9/24 Patch #20 1.5.0 Unlocked and Loaded: Itemisation and crafting overhaul, 1 new mission - Operation Rolling Steel, Mastery and Empower added, Switching Marks added, Re-bless and Refine Perk only costs dockets, More Blessings added - all weapons have at least 8 blessings, Blessing and weapon rebalancing (esp. bolt weapons and Thunderhammers) Weapon rating changed to weapon power. Party Finder added.
26/9/24 Unrelenting Hordes event
October 2024
November 2024
7/11/24 The Grandfather’s Gifts event
December 2024
3/12/24 Patch #21 Grim Protocols: Havoc Mode, 1 new mission: Dark Communion (Carnival Investigation), 3 New Weapon groups with 7 variants: Relic Blade x2 (Zealot), Blaze Force Greatsword x2, Heavy Stubber x3 (Ogryn)
January 2024
16/1/25 Walking Giants event
February 2025
20/2/25 Return of the Unrelenting Hordes event
March 2025
25/3/25 Patch #22 Nightmares and Visions: Mortis Trials game mode, Havoc Update with new mutators, Ogryn talent and weapon rework
April 2025
24/4/25 Communication Breakdown! event. 1 new enemy: Scab Radio Operator
If you didn’t get any extra playtime out of any of those free updates, I feel super sorry for you. Penances alone gave me dozens of hours and greatly expanded my appreciation of classes/weapons/talents I had no interest in before.
For me personally, I do not care about Pennances or achievements, not in this game, or any game. They’re just not something that does it for me or that drives playtime. I get that they do for some, but I’ve been there are done that with games in the past, and today I just have too many games to get through in my Steam library (and too many minis to paint) and too many responsibilities to chase all that stuff just for its own sake. I play this game to have fun with friends, chasing individual e-achievements doesn’t really play into that, nor do they really hold much meaning aside from awkwardly reminding me how much time I sink into videogames.
Most of the events have just been a temporary game modifier with rewards that were largely irrelevant for veteran players, some extra plasteel and ordo dockets isn’t gonna get me online if I wasn’t going to play already. That’s hard to drive excitement and get friends on for Darktide when Helldivers is running a massive cinematic campaign calling for the defense of Super-Earth with new enemies, weapons, allies, and environments.
Havoc and Mortis certainly didn’t help generate more playtime out of me or my pals. Party Finder was a dud.
The new missions were interesting, but not enough to drag online people more than once or twice in and of themselves. Especially when they’re all named stuff nobody can remember and the available missions are random.
Never felt a need for the Personality Scourge, the Ogryn Talent rebalance was nice but again not really new content but needed maintenance.
Unlocked and Loaded generated a lot of playtime when we could finally play with and experiment with the full arsenal and got some much needed tweaks to weapons, but that was all largely existing content just gate-kept behind RNG. I don’t really think we can call stuff like Mastery genuinely new content.
Like Twitch mode + Deeds combined from V2. You can crunch up sliders and construct your own difficulty - enemies have x4 hp, ability cooldown is x2 slower, toughness regen x2 slower, pick conditions, etc.
Instead we have a ladder mode, that separated from the main mode. For Havoc to be justified it should have cross rewards with the main game. Like unique skins, or even gameplay features like unique blessings and having a new content like this every season.
It’s neither.
Damn they unironically added ladder mode and called it “end game” content after Diablo 3 proved that ladder mode doesn’t work as a main end game system.
Orthus have 0 replayability it’s a dead chunk of contnet. It has the same problem as Havoc. It should be a seasonal thing, with meaningfull reward, like twins drop color pallets for items, etc. And with arena/twins minor changes to keep it fresh.
When you have mtx monetization and you aren’t dumb you add stuff that works in loop and have a cross progression between systems. So players are migrating between events and activities, earn rewards, stay online and buy stuff to support you.
I feel super sorry for you are being unable to think out of the box, and prizing all their inadequate decisions. Hope atleast they will give you some special ingame title.
6 months later - obvious tweaks to fix veteran sharpshooter branch, already was addressed and suggested. CONTENT.
No pity need be spared for me, man! I’ve risen above these first-world problems, and I’m having a blast with the imperfect reality of the game. But don’t worry, you might be content one day too…after all, they keep adding to and improving the game.
There are a lot of cool cosmetics unlocked through the new penances, and that’s what I’ve been working towards. It’s not about some Steam achievement.
I think its fine that its a paid content, remember, the classes that were supposed to be free, were free. By redoing the talent tree, they gave us 3 classes per archtype. So the new archtype now makes sense for it to be paid.
You also need to take into consideration the cost of development. All the voice actors and development costs need to be paid somehow, and I doubt cosmetics alone is covering that.
Sure, we could consider that games studios shouldn’t try to go higher than they normally can, but then no tide games , and probably the same thing for many other games too
No, it means you need to calculate how high is the new bar should be. FS just was lucky one dude designed tide combat. Cause rest of the systems were awefull since V1.
Tides are alive only cause noone else can recreate coop Dark Messiah, wich tides fundamentaly are. And that dude left the studio as far as we know. And since then combat has dwindeled into brainded spam, with powercreeps not being adressed for months.
Helldivers 2 has no actual content, I really don’t care what people have to say here. Battle passes for guns, which are much easier to develop than melee weapons
Oh yes, cause it’s a nonsense for a collective to have a mastermind and visioneer, an author.
It’s a very interesting explanation for why there is 1 new mob and 1 boss was added in 2 years. One of wich was datamined since release, and basicaly a globadier reskin. And the boss is chaos spawn from V2 with minor differences.
Immeasurably complex, damn.
I’m not even saying they are using such vocabulary as “DT is a looter shooter” and “end game” then drop ladder mode in 2025. After ladder as an end game mode was debunked with D3 greater rifts. Such a waste.
Anyway, just watch there will be 0 meaningfull content for the next 6 months till next paid DLC. Balance will still be barely addressed. And a year later they will announce V3/Sigmairtide on UE5.