The only veteran perks that need nerfs are
Voc gold toughness
And getting the perks that give you ultimate cooldown for specialist kills in aura and grenade regeneration in aura.
This trifecta just completely trumps the everything vet has by far and it’s just ridiculously strong.
The rest of the vet’s tree needs reworks and buffs. Maybe one day the marksman branch will actually buff using marksman weapons to be actually good and specialise in marksman weapons rather than automatics.
Regardless of buffing or nerfing I think that at this point vet is also seen as the “grenade guy class” so something that was suggested on the Darktide discord should be done to promote that
That suggestion was basically switching these two around
This and his other 2 grenades need buffs especially smokes.
Shredders are fine as is it’s just grenade every minute + 5% chance on every in coherency specialist kills is just insane. Grenade a minute is already a strong enough perk for the ‘grenade class’. Missions can go from like 20-30+ minutes and even longer that’s already a lot of grenades.
Place them somewhere else on the tree, too. Smoke+Ex Stance has a huge use case hindered only by the fact that it currently sucks to play around randoms using that.
For the normal “actual” game modes, I don’t think there’s anything to nerf with Veteran. It’s only when you get into the “harder than hard” modes that issues arise with things like VoC and Plasma.
If you’re playing Heresy/Damnation, modes where the bulk of the playerbase is at, these things don’t feel overpowered.
FS decided that for the sweatymodes, they were going to accomplish that by just spiking the raw volume of enemies and their HP instead of doing stuff like having them come from multiple different directions and acting more intelligently.
That means stuff like CDR and Cleave are substantially more powerful than they are in “normal” game modes. If you’re playing Damnation, you’re just not given 12 shotgunners all standing on top of each other to blap at once with a Plasma gun that then basically immediately refreshes your VoC the way you might see in Havoc, nor are you so limited on ammo that the PG’s cleave shines so much more than it does elsewhere.
I think rebalancing the sweatmodes around some different parameters would help a lot of things, not just weapon/talent balance.