Why do we have Seasonal Havoc Mods and not just add more?

Since Havoc already doesn’t have all maps, why is there always only a couple modifiers too? I thought the new modifiers of this season were going to be additive to the mod pool not replaced. It’s fine getting rid of some of the bad one like goop where you practically always needed a Beacon zealot. But if we already have limited maps why do we have limited mods too? I believe more variety would add to the replay-ability of this fun game. Thoughts?

It’s funny you made this thread because there has been people reporting they’re getting Moebian 21st and Hard Pus modifiers in their current havoc assignments

I’m honestly fine with them doing seasonal modifiers, since each season is suppose to focus on new, specific challenges (In this case, nutty boss spam). I just wish they would create a maelstrom or two after each season that reuses said modifiers instead of retiring them completely.

A Havoc-to-Auric modifier pipeline of some sort would be pretty sweet. So like, Havoc becomes a preview/beta-test of future Auric/Auric Maelstrom modifiers.

Yeah more mods all around would be good. But I feel it lacks variety with how slow they update ya know?

Fatshark doesn’t understand why people play their games, so they add artificial scarcity for player retention.

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Fatshark content operates on the human centipede principle. It needs to go out one end and then in through the other, repeatedly.
In other words, how can they reuse a modifier they already reused? Cycle it out to reuse it later. Welcome back for the third time, Moebian 21st!

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Cycling in modifiers doesn’t retain people, it just keeps things interesting. Variety is the spice of life.

You realize there would be more variety if all the modifiers were available instead of an amount of them being artificially locked out due to a “rotation”?

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I think the seasons concept (so far) is nice for changing the pace up. Part of the variety. Not everything is going to work great together. I appreciate a steady hand at the wheel.

Removing content seasonally takes away from variety, it doesn’t add it

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You disregarded my last point. Welcome back.

How do you justify them rotating out maps?

Also, if not everything is working great together, doesn’t that make their seasonal concept bad because the plan is to mix the old with the new ones?

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Heinous Rituals mostly-sorta works on the current map selection. I’d rather them try cool new stuff like that then ensure that everything works everywhere.

So you think they picked the maps around Heinous Rituals despite all maps in rotation having Heinous Rituals that are inaccessible or spawn wrong?

It’s not much of a legitimate reason to limit maps if it doesn’t work anyways.

Also, when Havoc released it had limited maps and it didn’t have Heinous Rituals, so I’m not sure why you think it’s related. It will also continue to have limited maps even after Heinous Rituals gets cycled out. I’m not sure how you can simultaneously say variety is good but then also defend artificial scarcity of variety (rhetorical inquiry I know why you do that)

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Ugh god I missed you.

Heinous Rituals obviously requires manual intervention. There’s no automatic system to add it to every map. It’s not perfect right now, but they’ve fixed some of the issues. If they added every map to the rotation, more work would be required all around, and that was obviously not a priority for this season.

Again, I’d favor interesting new gameplay ideas that require some extra touch over milquetoast ideas that can just plug into any old map.

That’s probably because you’re obsessed with the DramaTide and can’t balance two somewhat-opposing views in your mind at once.

I guess it would’ve been too much work to put boss triggers along a map

never have I ever seen someone try to portray cognitive dissonance as a virtue. Lick em boy

It’s a pretty easy concept to grasp that there is a design team that has created everything you like about this toy you devote so much of your life to and they might have a decent idea of what combination of features might work well together, let alone are able to fully-test to ensure that it all functions OK in practice.

Except they don’t and it doesn’t work.

So if their reason to limit the map selection is so they can add more bespoke mods, and then the mods are broken beyond belief anyways, what does that make the initial reason? Would’ve had the same broken modifier even with all maps. At least we’d have all maps then

It’s really funny seeing you desperately try to defend a shitty FOMO rotation after saying variety is good

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Nobody’s perfect.

lol man you gotta be HARD UP if you’ve got FOMO over a level in DT.

Wether you agree or not, time limited gameplay features are FOMO design

Even if the stuff you were saying was all accurate and it was all legitimate gameplay decisions… Why wouldn’t they just leave Season 1 havoc selectable and playable as is, then have the second set with the new set of maps and modifiers? Has to be removed because otherwise you can’t make people feel like they miss out on something if they don’t play it. You can pretend like that’s not what it is but there is literally no other reason to design it this way. And this design is 100% diametrically opposed to growing variety by taking away old content instead of adding the new content alongside or with the old.

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