Everything about the new havoc mode sounds like fatshark deliberately not listening to people.
No map/modifier selection so if you get a mission on a map with broken spawns and a boring mutator or modifier you either play the boring mission or get off the game for the week
1 week long rotation on a mission if you don’t want to play it
Ranks that decay if you don’t play for a while or if you lose, which promotes toxicity
No public test before release
Low barrier to entry which, when combined with broken balance, means I expect to start up a havoc mission and have all 3 other players running crutch builds to compensate for the fact they were carried there
Interesting mutators like moebian 21st locked behind havoc for some reason
Anti fun modifiers that should never appear in auric let alone havoc like lights out and vent purge, who knows maybe they’ll include extra poxbursters and mutants too
2 mutators max with no way for players to stack them or choose which ones they want
It really seems like fatshark want this to fail, the only way it will see any success is if the modifiers are almost all fun, which I doubt.
Why not let people pick the mutators and maps they want? You’re already randomising the map for every player instead of having a premade list of them to choose from that’s the same for every player. I don’t know how hard these mutators are going to be but it’s very possibly they won’t be enough for a lot of people without stacking more than two mutators at once.
Have the havoc rank increase depending on how many/which modifiers the player selects if you need to have the rank in the first place