So people here argue that GW has not approved autocannon for Ogryn (without providing any evidence), while GW also approved a commoner from Empire becoming Bretonnian Grail Knight, a Dwarf who could opt-out of Slayer oath at any time, “Good” Necromancer, Elf, who could swap between heritages, etc not being a problem and lore break?
This constant GW boogeyman BS getting very old to be honest…
In lieu of any evidence (how on earth are any of us meant to have that? Anyone who would would probably be under NDA), we can only make an assumption. We know from decades of GW being GW what they are like with the IPs and how they control them. They are very strict with 40k because it is the dominant game in the range, the one which really helped them expand as massively as they did in the 1990s. It is their flagship IP now, with Fantasy axed in 2015 and only now being re-made as The Old World.
Vermintide 1 was released in 2015, the same year Fantasy was axed with Age of Sigmar replacing it. Whatever they decided to do with the characters from then on had little impact because the tabletop game no longer existed save for the WHF RPG systems, in which all sorts of mental stuff can happen.
Well if you don’t know how Bretonnian Lore work, that’s on you, more so with the ET
The Career switch is something that in setting is explained with Tzeentch meddling with the U5
Well, as much as I hate Necro Sienna (for narrative reasons, not mechanics), becoming a Necromancer doesn’t make you evil per se, see Baltazar Gelt (also in the ET), and as it’s the ET, you don’t really have the levity to spare willing fighters
Again, Tzeentch meddling, and if you want to argue against the use of the High and Dark Elf career, well do know that they aren’t different races, they’re much more like religious differences (Like if you had a game where a character could change from Catholic, to Protestant or Orthodox for different stuff)
And yet, real. Warrior Priest’s Flail being one such situation.
For Total War Warhammer 3 CA stated that GW disapproved giving Tzaangors beaked heads, because it is apparently AoS and 40k only thing (which is dumb). So there are cases where certain things are communicated directly.
I am not buying contrarian nonsense about autocannon being somehow not being lore-friendly, when there are far more lore-breaking stuff in Fatshark games and the source material for the Gun Luggers literally states that he could use autocannons and take bolter/las weapon training.
Meanwhile, Rogue Trader RPG over there giving me all sorts of weapons and sh*t I’ve never even heard of with a retinue so wild in it’s variety it would make DEI proponents blush.
It’s sort of a symbiotic relationship. When Fatshark doesn’t deliver on something they can totally just lean into the whole “ahh, you see, GW, uhh, approvals, and uh… maybe later, uhh, it’s not our fault you see”
So is it actually GW not approving of an autocannon? Or maybe Fatshark is just going for soemthing that shares more assets with an already existing weapon first? You can believe what you prefer!
Even if GW was at fault every time we will never know, they can’t exactly bite the hand that is currently feeding them. Unless they have a non-GW themed game in the pipeline, probably not a good move.
none of those are canon, none of them are getting in, GW does not need to approve them beause nobody is going to ask for a mini that shows any of that.
if they give an ogryn an autocannon or a heavy flamer or something, people will want it and THAT makes GW angry beause they hate making models to please the playerbase. you have to think like GW and GW only thinks about “how do we get them to buy our overpriced minis and way more overpriced mediocre paints?”
In fairness GW lore and tone has always been wonky and best as a “pick what you like” sort of buffet, heavily dependent on author and whatever is going on with GW management at the time, with some cool gems floating amidst a sea of bolter porn and fanfic-level pulp.
Another thing is that, historically, a lot of units and equipment or special rules have been dependent on faction/subfaction/rank/etc, or even iconic of such, so people tend to get fixated on them.
Sure, and using the RT connections for that could be neat, there are ways to expand the game’s context, they’d just need to actually do so. To this point Fatshark have put a lot of effort into crafting a narrative around a weapon spread largely limited to what one might find in a basic guard infantry squad and constant shortages, with the player characters being considered even more expendable than typical guardsmen, so the weapons choices to date make sense, even if they’re not the most exciting or iconic weapons available to the universe.
That said, I think in this particular case the Autocannon for an Ogryn fits that paradigm, but I get the sense that for whatever reason Fatshark wants to largely avoid what are otherwise crew served weapons (stubbers notwithstanding, though they exist as both individual and crew served weapons).
It’s a rumour, but apparently the reason Fantasy Flight no longer has Game Workshop property licenses is that Games Workshop tried to get Fantasy Flight to discontinue their Star Wars license (So X-Wing, Armada, Imperial Assault, Rebellion, etc.) as a condition in renewing the Warhammer licenses (and other GW stuff like the Dracula game).
I heard there was also some competition over Lord of the Ring properties. I think Forgeworld had their line at the time and FFG also had theirs so the two companies were just becoming more and more competitors. I had a buddy who was a Conquest player. Really sucked for him when they canceled everything mid-season.
And I have noticed an unwillingness to use anything from the FFG books. Probably still some royalty agreements in place, if I had to guess. For instance, this game uses the Cohesion mechanic straight out of the Only War rulebook but rather nonsensically calls it “Coherency” instead, which word does not actually mean anything like that but it sounds close enough, I guess most people shrug it off.
FFG basically lost the 40k license because of X-Wing.
Before X-Wing, FFG wasn’t in the Wargaming market. They did box games and RPG books. X-Wing was a Miniatures game that competed directly with GW. What’s more, it competed with GW at a very specific time, when many of GW’s tabletop offerings were at their worst (think 6th/7th editions of 40k, and the end of Warhammer Fantasy/early AoS), and X-Wing ate a ton of market share.
I don’t know whether GW tried to get FFG to ditch the Star War license or not (and FFG wasn’t going to drop that cash cow) but essentially they went from partner to active competitor and were eating GW’s lunch for several years as Fantasy imploded under its creaky weight, AoS’s launch went atrociously, and 40k was dealing with stuff like special rules for free wargear/abilities/special ruels attached to buying web-store bundles of specific units and the Management team deciding that splitting off Skitarii from the Admech as their own distinct faction when introducing them into the game made sense since it allowed them to fill out another White Dwarf issue.
FFG was doing everything right for a couple years while GW did everything wrong, and FFG became a competitor instead of a partner. Eventually FFG stumbled and X-wing eventually faltered, while GW experienced some change in management and got their act together, so X-Wing isn’t what it once was, but it definitely killed the 40k license.
That wasn’t the problem, the problem was they were refusing to carry most of the popular army lines in favor of making chaos’s selection two thirds of the fantasy product line when nearly nobody wanted to run them. GW had been pitching a fit about fantasy players asking for more orcs to buy for three years.
-fair.
really it was their move to “special rules as the main balancing factor for an army” over composition balance that hurt (and continues to hurt) 40k, that was just the most stupidly obvious case.
lol, i forgot they did that. barely anyone played admech as it was either so they just took the handful of buyers and kicked them in the teeth for buying.
From my perspective it was that the only way anyone played the game was with 2500pt tournament sized armies, many of which eventually required 200 or even 300+ models, and that level 4 wizards were basically mandatory in every army just as a defense against the opponent’s level 4 wizard.
There was no Combat Patrol equivalent, and playing smaller games was difficult as building units with enough ranks or including faction centerpiece units just wasn’t as feasible, so people rarely tried playing anything smaller, which made it expensive and difficult to get into. Competitive lists relied on broken magic or insanely huge ranked units, and the game got increasingly unwieldy as model counts skyrocketed from 6th over 7th to 8th.
40k ran into army size issue as well resulting in some revisioning of many horde units, Ork Boyz are now 8-9pts instead of 6 or 7, can only be run in units of up to 20 instead of 30, but are T5 and 5+sv instead of T4 6+. I don’t think anything in current 40k can be run in units of 30 anymore.