Why are curios the way that they are?

Curio balance feels… off, to say the least. There are some genuinely useful blessings and perks mixed in there: toughness, health, wounds, stam regen, block efficiency, debatably revive speed and some of the damage reduction perks. However there is a lot of questionable ones, as well as unintuitive or straight up non functional ones.

I think we all agree +xp, to an extent +ordo dockets (plasteel is a much bigger issue than dockets), and curio chance for emp gift pretty much just dilute the pool currently. So let’s look at some of the less obviously bad ones.

I’ve been trawling the Discord for info about a few perks and this is what I’ve gathered:

Toughness regen speed, one of the most useful sounding perks seems to do nothing currently. That’s the most recent testing I’ve seen on the Discord. Also seen it said it reduces the delay between taking a hit and coherency regen kicking back in, but that was older than posts saying it flat out does nothing. What it certainly does not do is in any way increase the rate at which you get toughness from regen feats or coherency itself, nor does it affect toughness gain on melee kill (ok fair enough I guess, that’s technically not “regen”). Why? Why are you afraid of perks actually feeling impactful FS? What is even intention for this perk? Just looking at the name many are gonna go for it reasonably thinking it actually affects their toughness gains.

How about damage reduction (gunners)? Well apparently it only applies to the gunner elites (machine gunners specifically) and Reapers. Did you want some kind of damage reduction against ranged trash mobs or shotgunners, y’know, the actually threatening enemies? Tough luck, there is no damage reduction stat for that. Oh did you reasonably assume that gunner damage reduction would apply to all gunner enemies? Nope, sorry, you just spent 20 minutes rerolling for a perk that offers protection against some of the least threatening enemies in the game.

Combat ability generation also seems extremely lacklustre. So if I commit a perk on every curio I could stack up to a whopping +12% combat ability generation? Wow. Assuming the math works the same way as +Ult regen speed in VT2 that’s a whopping 3.2 seconds I save off a 30 second Ult for the cost of a quarter of all my curio rolls.

Also, is it possible to roll a +toughness perk on a curio with +toughness blessing? I’ve not seen it yet but maybe I’ve been incredibly unlucky. If it is indeed not possible my question is again, why? Would being able to get a total +15% toughness extra across all my curios suddenly make my Zealot unkillable? No it would still be wiped out basically entirely by a single volley of ranged trash fire on higher difficulties anyway.
Edit: Yes it is possible, must have just been unlucky with rolls.

I’m still too confused about corruption resist and corruption resist (grimoires) to comment much there. I think the grim version is bugged? Doesn’t help with grims at all as far as I know. I know normal corruption resist slows tick rate of grims but doesn’t reduce the initial flat amount of corruption you take, so in some ways +health is better grim protection than curse resist, which is well… cursed… But also who cares about grims outside of weeklies anyway, so I struggle to care about this issue.

Anything I’ve missed here? Also if a CM reads this some clarification on toughness regen speed would be great. What’s it supposed to do? Is it planned to be fixed soon? Does it actually do something do obscure nobody has been able to figure out what?

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I’m disappointed they just went for stat sticks again and removed any sort of mechanic changing/addition that could be applied to a class, like grenade/power/defensive/item modifiers. I guess it was part of the character progression and crafting systems that they scrapped. Apart from the ability to stack stats, it’s even worse than VT2’s accessories and that was a disappointment to me too when all the properties and traits where railroaded to specific slots.

Curios are just boring and feels as half baked as the current character class and crafting systems. Half a step forward, 3 steps back.

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I’d partially disagree with you.
The curios have 2 useful perls:
1 - health. Toughness is broken and it seems it’s not going to be fixed.
2 - ordobucks. The way the engame work now you chance your best gear from the shop. You cannot craft your best gear, you can just partially modify it. In theory if I had wanted to roll a perfect orange I’d have had to continuously hunt for perfect blues, greens and whites.

The rest of the perks IMHO are worthless.

+Dockets are pretty worthless as you get so much dockets just by playing. Sure the up to 10% increase per property can add up, but when you have 1 million dockets it doesn’t make that much of a difference. Now if it also increased crafting resources that would be another story.

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The useless blessings like curio gain and (sigh) XP bonus need to go.

The gunner resistance being limited to elites makes sense as others of this type apply to an enemy. I don’t have an issue with that system.

I think we will have to wait a good 6 months for things to begin working as they should even before we see themremove the XP bonus etc, they being so slow to rreact to puzzling stuff like that :frowning:

What do you mean broken? It works as intended.

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I’d argue that “as intended” is broken.
The way it “works” now invalidates all curios toughness perks and zealot class as a whole.

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I miss my %crit chance, %atk speed and power stats on curios.

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Well, I’d disagree. I have about 300k among 4 toons.
Of course if you complete the 25 missions weekly on every toon you’d not have ordobucks problems.
I’d argue that it’s too much grinding.
As I get it atm endgame is finding the best gear. I have all items of 400+ ilvl for lmost all classes.
But still, you’d see a better roll or a cooler perk and you buy another item :smiley:

how many weapons do you need?
The max I see is around 17k isch dockets. You get around 15k dockets for Heresy runs, around 10k for malice I think (frankly i don’t care about dockets since I never had a lack of it).

Usually I find something maybe decent after 5-6 shop resets… which is enough to stack up a fat wad of dockets. I guess with +dockets curious you can play less and still maintain the shopping spree.

Can’t say I have ever thought “Damn, if only I had more dockets”.
Considering it shows in the crafting section I assume they will add dockets cost to blessings, so maybe then it will be more worth it.

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Is this true ? :sob: My 30% gunner damage reduction is just placebo ?! I swear to god, this damn game…

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I mean, technically the regular ranged enemies are called “shooters”. Not saying that the clarification on curious are great, they aren’t. I don’t fault any to think it refers to all sorts of gunners, but technically it specifies accurately.

Question I have, does it work on ShotGUNNERS?

They are they way they are so the grind increases. They deliberately put useless perks on them so that a perfect roll on a curio AND a curio with perks that are desirable to you becomes virtually impossible to obtain. That is the only reason.

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I collect all weapons that have blessings I’d want.

Did you read the OP? No, there is currently no damage reduction stat for shotgunners. Agreed expecting it to work on shooters is probably a bit unreasonable, but seeing as there is no stat for shotgunners I imagine many assume gunners would include shotgunners.

Yup. That’s why it’s a moot point to get dmg reduction from 1 mob. I don’t care specifically about gunners or reapers. Any ranged mob removes you toughness in a couple of bullets and sends you for cover.

I did… but that detail escaped my memory while reading other threads and replies…

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I mean I agree to an extent, but I doubt perks that literally do nothing (toughness regen speed) or perks that are unintuitive (gunner damage reduction) are entirely intentional. There’s an air of things being rushed across the board. What upsets me isn’t that things don’t work, it’s that they likely won’t be fixed or rebalanced for some time what with all the other fires they need to put out.

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Yeah honestly I think I’m gonna aim for sniper damage reduction or avoid damage reduction perks altogether in lieu of stamina regen, health, and toughness.

Just frustrated I have no way to spec against things that actually seriously threaten me as Zealot (shooter trash mobs and shotgunners).

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Well even Vermintide 2 had enough properties and even perks that did absolutely nothing or were questionable in use. Like Swiftslaying anyone? Some competition… no?

Overall yeah, i think they went safe on the curios stats and even removed some of perks later on like touhness damage reduction just to avoid stacking behaviour. You know the only stat that would of been good vs shooty enemies and everyone would use and stack.

Like realistically you cant even reach 60% block cost reduction like in vermintide, there is no crit/attack speed etc. The biggest thing you realistically gain from curious is the main blessing + minor benefits.