Curio balance feels… off, to say the least. There are some genuinely useful blessings and perks mixed in there: toughness, health, wounds, stam regen, block efficiency, debatably revive speed and some of the damage reduction perks. However there is a lot of questionable ones, as well as unintuitive or straight up non functional ones.
I think we all agree +xp, to an extent +ordo dockets (plasteel is a much bigger issue than dockets), and curio chance for emp gift pretty much just dilute the pool currently. So let’s look at some of the less obviously bad ones.
I’ve been trawling the Discord for info about a few perks and this is what I’ve gathered:
Toughness regen speed, one of the most useful sounding perks seems to do nothing currently. That’s the most recent testing I’ve seen on the Discord. Also seen it said it reduces the delay between taking a hit and coherency regen kicking back in, but that was older than posts saying it flat out does nothing. What it certainly does not do is in any way increase the rate at which you get toughness from regen feats or coherency itself, nor does it affect toughness gain on melee kill (ok fair enough I guess, that’s technically not “regen”). Why? Why are you afraid of perks actually feeling impactful FS? What is even intention for this perk? Just looking at the name many are gonna go for it reasonably thinking it actually affects their toughness gains.
How about damage reduction (gunners)? Well apparently it only applies to the gunner elites (machine gunners specifically) and Reapers. Did you want some kind of damage reduction against ranged trash mobs or shotgunners, y’know, the actually threatening enemies? Tough luck, there is no damage reduction stat for that. Oh did you reasonably assume that gunner damage reduction would apply to all gunner enemies? Nope, sorry, you just spent 20 minutes rerolling for a perk that offers protection against some of the least threatening enemies in the game.
Combat ability generation also seems extremely lacklustre. So if I commit a perk on every curio I could stack up to a whopping +12% combat ability generation? Wow. Assuming the math works the same way as +Ult regen speed in VT2 that’s a whopping 3.2 seconds I save off a 30 second Ult for the cost of a quarter of all my curio rolls.
Also, is it possible to roll a +toughness perk on a curio with +toughness blessing? I’ve not seen it yet but maybe I’ve been incredibly unlucky. If it is indeed not possible my question is again, why? Would being able to get a total +15% toughness extra across all my curios suddenly make my Zealot unkillable? No it would still be wiped out basically entirely by a single volley of ranged trash fire on higher difficulties anyway.
Edit: Yes it is possible, must have just been unlucky with rolls.
I’m still too confused about corruption resist and corruption resist (grimoires) to comment much there. I think the grim version is bugged? Doesn’t help with grims at all as far as I know. I know normal corruption resist slows tick rate of grims but doesn’t reduce the initial flat amount of corruption you take, so in some ways +health is better grim protection than curse resist, which is well… cursed… But also who cares about grims outside of weeklies anyway, so I struggle to care about this issue.
Anything I’ve missed here? Also if a CM reads this some clarification on toughness regen speed would be great. What’s it supposed to do? Is it planned to be fixed soon? Does it actually do something do obscure nobody has been able to figure out what?