Why are curios the way that they are?

I agree, and I actually respect that they largely avoided no brainer perks like attack speed or crit chance. On the other hand though they’ve probably gone a bit too hard in that regard. I mean +4% ability cooldown speed (with a maxed roll lol)? Bruh. It’s just gonna be a different, equally stale meta for curio perks. Stack health and/or toughness, and stam regen, maybe block efficiency primarily for revives. Cause you actually feel the impact of those.

Gunner damage reduction would be intentional, cant remember if 2 did but VT1 had traits for the different special damage reductions.

V2 had skaven/chaos/area but none of these were used because HP was more generic and the 2nd property was almost always block cost reduction. You could also throw in barskin but thats more like blessing.

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Oh yes I’m sure how it works is intentional. It’s more that a lack of a damage reduction property for shotgunners tends to lead people to believe gunner damage reduction also encompasses them. It’s that confusion I was saying is unintentional. Though I guess it is in line with elites generally not having a damage reduction perk associated with them. It’s just all rather opaque as tends to be the case with Tide stat systems.

Edit: actually disregard what I said about elites. I’m pretty sure scab/dreg “gunners” ARE elites (as opposed to specialists) as are Reapers which are indeed covered by the gunner property. So it’s not even particularly consistent there.

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Yes and I’m very happy about that.

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50+ rerolls on my last curio and I saw every stat turn up a bunch of times except +toughness.

Awesome lol

By any chance, did it already have a health perk roll? Its been my working theory that you cant have hp and toughness perk.

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I did not have a health perk while rolling (I sure saw +health turn up plenty of times on the perk I was rerolling). I have the same theory though.

I think they should consolidate the resistances to just

  • Ranged
  • Melee
  • Corruption

Have them scale at 8%, 12%, 16%, 20%.

All of these resistances to a single type of enemy are silly as hell, and they will also get in the way of future expansions. Like, if they ever want to add some kind of Xenos interference or Genestealer cults or whatever having enemy specific resistances is going to just get in the way.

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I think the main problem with setup like this is that everyone will choose ranged. Its easily the most dangerous out of these 3 options. I can totally understand why fatshark wen’t so wide with this. It is really hard to make every choice compelling.

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Okay don’t take this as a fact, but for both curios and weapons it seems like every item have a unique pre-set amount of perks/traits you can roll on them.
So a curio might have 8-10 perks of the available pool of 22 perks.
But again, might just be me going crazy of re-rolling for hours…

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I agree with @hgjw here. Also I don’t mind the idea of speccing against a particular enemy you really hate dealing with. I just kinda resent that the enemies I actually want to spec against… I can’t.

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More importantly, some of these damage increases can hit breaking points, making you go from 3 hits to 2 hitting certain enemies.

We’re talking about damage reduction perks on curios, to be clear, not bonus damage perks on weapons.

ignore this

I’m pretty sure they meant both as perks.

Oh right, sorry my bad.

As far as I’m concerned if ranged resistance became a must have stat that would not be an indication that allowing a ranged resistance stat is a bad idea, but simply proof that ranged enemies need to be toned down.

Yeah and once changes happen that potentially change or nerf ranged behaviour would you still have also a stat that heavily reduces their potential even more?

I just think its heavily flawed stat in many ways and might just make balancing more difficulty. Melee would be a similiar sitsuation if we ever get to a point where melee enemies become bigger threat.

Having stats that are clearly defined doesn’t make balancing more difficult, it makes issues with the balance obvious so they can be fixed.