No, because I hate when the squishiest guy on my team, who also doesn’t know how to block, is one hit from death even though we passed 3 extra healing draughts. He is going to die a swift death in the next horde or boss fight leaving us down a man, almost guaranteed.
Now if you’re talking about playing on a lower difficulty where your team doesn’t have to invest so much in a match, then sure go ahead. But in legend or champ, when your team is trying to take it seriously to get loot? Unless you are like one of the top ten rambo players in the world you aren’t going to get much value out of that passive healing on any class that doesn’t have damage mitigation.
I think there is a direct correlation with the fact that most people I have seen use this necklace on classes other than unchained and ironbreaker are also pretty bad. Many choose it because they don’t know what they are really doing. Being able to heal yourself and an ally with a medpack, even if it is only 35%, is more useful to the team than maybe saving a healing item for someone else to use.
If you are playing with friends or you really are that good, then by all means have fun. But I would prefer if my teammates in pubs thought of what was best for the group, not just whatever silly challenge they wanna put up for themselves.