I know you can’t roll damage vs chaos and skaven on the charms. But is it possible to roll damage reduction vs chaos and skaven on the necklaces? I’m thinking a flat 10% reduction against all mobs in the game might be better than 20% HP. Unless someone has already crunched the numbers and says otherwise xD
I normally run +2 stamina and 20% hp, but I want to try something different. Does anyone know if it’s possible?
same, i got a 20% hp+2stam for general dps builds (i use it for more pushing)
and a 20% hp + block cost reduction for fun tank builds
don’t see the worth in 10% dmg reduction (imagine if you were unchained, 50% dmg reduction, enemy hits u for 100, it get’s reduced to 90%, passive reduces to 45% dmg.
vs 20% hp which is more universal for soaking damage. also, not a lot of people know this, but natural bond gives you back 2% hp every 10 seconds, and having a larger pool of hp = more hp that natural bond will give back.
nope, carrying grims don’t affect this rate, it’s still 2% of your possible total hp, so carrying grims does not reduce the amount given back, making it pretty damn valuable since most runs are 2grim runs anyway. i have been running nat bond ever since i saw it in beta. lol. there’s far too much small chip damage in vt2 to heal up. mostly, it lets me ignore accidental friendly fire which is unavoidable.
i believe that it was possible before, but a specific patch made it such that charms can no longer roll chaos/skaven anymore. so the ones that have chaos/skaven red charms, don’t ever reroll them, lol
Natural Bond gives you 2hp every 10 seconds. It’s not % based. It’s a lot slower on higher HP targets, making HP less valuable and making damage reduction more valuable.
If I remember the thread correctly, it was marked as a bug, and the Devs acknowledge it and said something about it being on their radar.
I personally go with Monster 10% on my charm and bow, with skaven 10% as secondary on bow and chaos 10% as secondary on the charm.
Boss + horde/specials is normally what wipes most parties. So I find having boss damage is a higher priority. And correct me if I’m wrong, but all bosses either fall under skaven or chaos as well. So you end up getting 30% more boss damage and 10% against everything else.
On my melee, I take 10% chaos as well. Because most skaven die very easily compared to Chaos.
I’d still argue that Monster 10% & Chaos 10% is a better pick for the charm. With skaven and monster 10% on the ranged weapon. I don’t plan on changing my charm on my DPS characters. Might roll one for the tanks though. That 30% extra boss damage really helps and has allowed me to solo bosses much quicker when the party takes care of the horde/specials. Which would of normally resulted in a wipe on quick plays with randoms.
I don’t even know why is this was an issue for someone. For me most usefully stats for tanks is attack speed (heavy weapons) and infantry and monster/chaos/armor/attack speed/crit multiplier for damage dealers.
Well I mostly use handguns on tanks, and to reach breakpoint of body shot killing any special at legend is to have +20% infantry or both +20% skaven/chaos. As you can understand, having 5% attack speed means you have to take +10% infantry to kill both gas rats and leeches/sorcerers. And pretty usefull imho if you have to defend horde solo while rest of your team deals with boss+specials.
ah, fair enough, I don’t tank much so I never thought about it like that. Pretty sure my Kruber FK 1 shots gas rats and blight stormer with his hand gun? I have 10% skaven on it and 10% armour. Then my charm has 10% chaos and 5% attack speed? It’s been ages since I played him though, so not 100% sure.