That 0.01% where it’s potentially helpful are during specific levels/weaves and given to bots I know will guarantee be using healing items a lot (like Waystalker/Grail Knight whose bugged behavior causes them to run into the fight with their career skills primed and letting enemies wail on them)
Healshare was OP on V1 because it was 1 of 3 different trinkets you could equip on yourself…and most trinkets were too situational/sucked. Whereas THP gain is the cornerstone of V2’s combat.
As of right now it’s a noob trap at worse and overly niche utility at best…yet it wastes an entire talent option for all 20 careers
Maybe it should be replaced or reworked into something more helpful?
If you want healer, then there could probably be a talent revolving around more consistent availability of either a healthpack, or a weaker mini healthpack.
But even then you’re hard pressed to take that over the THP generating talents unless the Reworked heal talent also somehow allow some form of lesser THP generation.