We’ve had 0 new maps for the main mode which 95% of people play in 2025 but 2 for Mortis trials with another 1 or maybe more on the way
The last map for the main mode was dark communion 9 months ago and it was another one of those maps where half of it was copied from another map
The last actual full new map that didn’t cross over with another map and was a full length (not 10 minutes like rolling steel) was June last year, 15 months ago
Also the only new regular enemies we’ve had since launch were either already in the files from the beginning (tox bomber), added immediately after launch (chaos spawn, daemonhost) or were just a scab gunner with their helmet taken off and 1 new ability and were removed from the game after a few weeks (radio operator)
Twins were also added but they were part of a side mode for over a year then were only added to havoc as a random encounter, but since they’re the only fun boss fight in the game they should be at the end of an assassination mission
All this with the new update teasing the last unique full sized map we had being reused into a Mortis trials map makes me wonder what the mapping team have been doing for the last year
Yeah I’m desperate for a whole bunch of new maps. Of all the things that makes the game feel most stale, it’s lack of fresh maps imo.
I actually love dark communion and don’t mind they reuse segments (but would be better if they flipped the reused bits when they did this, i.e. from left to right, to make it feel fresher).
After years of playing and closing to 2k hours I must have played the same maps an insane amount of times.
I’ve made a few posts with biome suggestions too as I believe a fresh new location and art style would really jazz things up too (ie seeing plantlife or some deep mines etc). I do love the hourglass due to its real different feelings so more of those would be sweet too.
i sorely miss new maps. is building maps in darktide’s format that difficult? just look at some map packs for classic games, like arcane dimensions for quake, it’s crazy how complex those got compared to the originals.
also, we had images of art for enemies like dreg maulers, dreg berserkers (ogryns? in rags instead of plate) so that’s basically a reskin of existing enemies, not that creative but also not that hard to implement. not to forget that plogryn with cannons.
we also had a thread on how procedural map generation would improve the replayability of missions, but no idea how far they got with implementing that into darktide.
I can only hope they don’t end up pouring development resources into something like Mortis Trials, which nobody plays, a true epitome of wasted effort.