We straight gassin’, cuttin’ straight to the hab blocks. Haha! This (FOMO) shop ain’t nothing to me man!
Oh Macharia… I thank you sooo much for this response. So refreshing that you pointed out a glaring problem with a fantastic Foundation comparison honoring master Asimov. Hats off to you!
Yep, maybe they do.
Problem is that even I am getting to a point when I won’t be caring anymore about the result of said cook.
It bares repeating. The opposite of love isn’t hatred as people tend to believe. Because if you’re upset you are still invested. The opposite of love is apathy.
People who complain about things are generally doing so because they just want a situation to improve.
Diamantine is just people compressed and heated.
It almost as if they are two separate games with two separate sets of developers and processes! ![]()
It’s almost as if your lack of communication gives the community room to speculate about stuff that ain’t right! ![]()
I totally understand that and hear you!
With the confidence element - game development isn’t always as simple as ‘we want to do X → do the work for X → it works → we release it.’
Something that i’m sure all game studios suffer from is the ‘we want to do X → oh there are so many bugs this creates can we fix them all? → is this even doable?’
Of course we are much further than this in the process for the things we want to release however until it is a done deal it is hard to give a date.
To reassure ( as much as I can) you I see all of you requesting some statement on vision, and I am feeding this back to the team.
Some devs do dev blogs on stuff they’ve looked into but didn’t work or they decided against, which generally also work for stuff that were announced/promised have otherwise been quietly canned that is better than being mentioned in a single Discord message buried in general chat.
It’s essentially keeping the channels of communication open for those that want to engage at that level and the response to those communications are generally softer than the deafening silence that lead to rampant speculation and the response to major changes only being found out from throwaway messages.
That’s… not the defense you think it is.
The fact that the studio does not have coherent practices and processes established studio-wide, and instead each dev team is left to make their own processes from scratch is…
Not great?
Why would we have the same processes for two different games especially ones so far apart in life cycle? They have separate EPs who have different visions.
One has a considerably larger team than the other - so a process that would work for the Vermintide team might not work for Darktide.
Also the differences in the systems, servers, tooling, etc means we cannot have the same process for a lot of elements.
We try and centralise where we can but tailoring our processes to the product and the devs/managements requests is important.
Definition of skill issue… you will be surprised but that is not the problem, we understand companies have a finite resource to do something (manpower, time, finance)…
The problem is when a company scraping an idea and subsidising it with a lesser solution, like the crafting stituatin… And top of that the decision makers so unhinged about the situation they flat out ignoring it or worse lying about it…
Not at all! There are some in the pipeline.
Just to clarify - my comment was in reply to having devs themselves posting thoughts and updates, rather than dev blogs
Oh don’t worry, that is abundantly clear.
We’re discussing here basic of comms when things don’t go right.
I’m in hospitality and there’s a mountain of training (and experience) that goes with dealing with customers when things go wrong. Identifying frustration triggers, mitigating problems, managing the team etc but the ONE THING that is hammered home when dealing with anyone who has had a bad experience is … talk to them. Keep them informed.
Everyone here has had a bad night in a pub/restaurant with delays, wrongly ordered items, missed food, poor drinks, bad service etc. Everyone here can remember a place where they’ve been spoken to properly and problems have been communicated effectively mitigating and almost redeeming their experience… and people also remember when the way they were dealt with was often more of a problem than the actual problem itself.
Here’s where Fatshark have been at for quite some time now; The way they deal with their customers is quite often much more of a problem than the problem itself.
Now @FatsharkCatfish has made some attempt at realistic conversation it’s unfortunately rapidly going to end up as a pile-on because the contact with FS Is so rare ANY conversation with anyone becomes a place where the lid comes off the pressure cooker for many many players.
Which is a shame.
Oh and, not sure if this has been brought to anyones attention but the crafting system could use some kind of major overhaul. Just a thought.
i´d wager, and can only tell from a personal point of view, even this would go a long way.
darktide as a game, and in the process warhammer as a franchise, has struck a cord few others in my 31 years of pc gaming have.
it even got me into other warhammer “stuff” that wasnt on my radar prior to playing the game.
from art design to combat flow, it´s the main reason i hardly get out of bed on a weekday for last night was “just another round”.
now i understand when you´re working on a product “passion” and “feasibility” are two seperate things and doing the work on something day in and out might drain on even the greatest passion.
even more so when it´s ultimately not under your control what makes it in the final game or not.
nontheless the player, equally passionate, is wondering where his favorite passtime is going in the future and what could be on the horizon.
even stuff thats bothersome right now (lags/input/etc.) can be more beareable if there´s a light at the end of the tunnel and some sort of feedback instead of total silence.
best example would be my gaming buddy, not having used his new years eve pyro budget, he opted for some additional drip instead with a self evident mind set of supporting the game that gives him countless hours of enjoyment.
personally i´m all for supporting my favorite passtime, to a reasonable degree.
but given all that energy and motivaton thats being put in (voluntarely) on both our parts it´d be highly appreciated if it was met in kind by some feedback or glimpse on whats on the horizon to look forward to.
maybe some new weapons are “planned”, or map design ponders to offer multiple choice paths to spice up map routine…
anyways,
kind regards
I’m still waiting for anyone from Fatshark to explain how we have the RNG lock-infested, time-gated crafting system we have, when THIS is what they told us:
This statement you’re quoting does not categorically exclude the situation we are in right now with crafting.
Also, what’s the point of explaining? Either fix it or pass it off as this is what it was always meant to be.
we lost agency in pretty much every aspect…
