Why would we have the same processes for two different games especially ones so far apart in life cycle? They have separate EPs who have different visions.
One has a considerably larger team than the other - so a process that would work for the Vermintide team might not work for Darktide.
Also the differences in the systems, servers, tooling, etc means we cannot have the same process for a lot of elements.
We try and centralise where we can but tailoring our processes to the product and the devs/managements requests is important.