Compared to the XII, you trade a massive damage decrease for higher RoF which is actually a hinderance since you spend way more ammo faster to do the same work. Yeah you can fire faster, but you need more shots, and you go through the ammo faster to do the same work. For shooter clearing, the XII is fast enough taking in time to aim and whatnot to where the Mg1a’s extra RoF isn’t that useful.
I honestly would like the XII to be nerfed in ammo in a bit, and the mg1a to be buffed in ammo a bit. At the current moment, the XII just has way too much total damage to the point where it has more than a bolter and far beyond anything else.
Also, for some reason, the MG1A has the same amount of ammo as a XII. Actually, it’s worse. My 59% ammo XII has literally 10 less ammo than my 79% mg1a.
Technically speaking the higher Rate of Fire means you have more room for error. Just… Firing faster also means more recoil with this weapon type, so keeping a steady hand and using the slow variant is still superior.
Since the Infantry Lasgun doesn’t have much in the way of pierce, it doesn’t make a good Hordeclear weapon, either. So repurposing it for that doesn’t seem useful.
It’s in a rather weird niche as a result. Nerfing the other variants would be wrong, though.
for most ranged weapon, the variant aren’t managed in a great way, you pretty much always have the good one and the other and the good one is generally the one with the highest fire power…
Maybe buffing stability on the other laser rifle and having some kind of damage increase for each shots in a row could make them interesting to take out ogryn and monster.
I’ve seen some youtuber trying to present Ia as a better one due to recoil reset and fire rate. Not sure what to make of it. I sometimes have a feeling that crunching numbers and “combat testing” just do not match. I’ve sometimes switched gun due to great performance in Psykhanium but had to return to previous version because I wasn’t able to handle it in the same manner on the battlefield.
I fully disagree with that statement. The MG XII is in a good spot overall. It does not really excell at anything, but is a good all round option. People will easily gravitate away from it, because it is a plain weapon and you will eventually find your niche and then have better options than the MG XII.
And just to get this straight, instead of arguing for an ammunition pool increase for the Bolter you are asking for a Nerf of the MG XII? Because the total amount of damage you can deal with its entire ammo pool is greater than the total amount of damage the bolter can deal with all its ammo?
Did i understand you correctly with this?
The difference is about 100 shot in favor of the MG XII, with comparable ammo values. But the MG XII is only really good on the Veteran anyway for the Psyker and the Zealot the MG Ia is preferable due to them not meeting break points as easily with the MG XII and thus the faster rate of fire and recoil stuff is a lot better for the other classes.
That being said, yeah, its a bit strange the MG 1A has this much less ammo. I would imagine it would drain only 2 charges, like the MG IV, instead of 3 charges from the Magazine, in which case it would fit better. But i think there might be a bug in there somewhere.
2 bursts per one click would make it viable, ive rly hard tried to play with this gun as is now. it resulted with fire spam fest to make it do any real dmg. quickly followed by out of ammo.