What's the point of the mg1A las gun

I would say the gun itself was an oversight. The more you use it, the more you realize its only useful in Malice or lower difficulties. Using this gun on Heresy or Damnation levels will result in you burning through ammo really quickly.

Even when you are focusing on horde clearing as most “fast firing” weapons are known to do within the game currently.

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Sadly most fast firing weapons are such ammo hogs they don’t balance out in favor of horde clear either.

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A (preferrable and clearly superior) burst fire Kantrael lasgun would still mainly be better suited against shooters and elites.

Which I think is fine? I figured a weakness in horde clear leaves room for a cooler volley gun to make it into the game (I can still dream, damnit!)

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must be a FS employee…who never played the game. wtf is wrong with those guys. why buffing the useless weapons when you just can nerf the good ones and f all players up. i guess we had that before

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If you like it, use it. That’s the point in it. You dont have to meta game and do all these dorky breakpoint calculations and decide if a weapon is good or not because it will kill a mutant in 1 less shot when paired with whatever combination of perks, blessings and feats.

problem is that there is not many weapons that serve the purpose, hence are fun to use. hence its hard to like them.

game is focused on clearing hordes, will that be mele hordes or ranged hordes that wear flak or less armour. this makes weapons targeted forward havy armour less needed, which is a big oversight and using one feels like penalty more than prestige

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That’s why having two weapons helps. But most of the guns have horrible ammo efficiency on hordes which makes bringing a special sniper melee feel terrible.

Hence why i propose anti-horde ranged weapons need bigger ammo pools so their inferior damage can be distributed into horde enemies wantonly.

I would like that all lasgun get same “ammo” reserve but:

  • mg Ia would use one energy
  • MG IV would use 2
  • MG XII would use 3

Same should be done to recon lasgun, but off course with a different “ammo” reserve.

I guess you mixed up MG Ia and IV - or what would be the point of the IV then?

But the MG XII is only really good on the Veteran anyway for the Psyker and the Zealot the MG Ia is preferable due to them not meeting break points as easily with the MG XII

This is not true. I agree in that MG Ia (or MG IV) is the better choice for a Psyker but not because you cannot meet breakpoints, it’s because you deal way too much overkill damage by going far over the break points.

The Psyker has access to Warp Unleashed, which boosts their damage by flat +10% and an additional +15% scaling with peril. In addition, running warp battery gives you 24% power at 6 stacks. I haven’t tested if they work multiplicatively or additively for lasguns but that’s a +34% to +49% damage at minimum with 0% to 100% peril and assuming the stacking is additive. It’s even more if the stacking is multiplicative but I highly doubt that would be the case.

With MG Ia, you can one shot all ranged trash mobs even at 4 stacks and 0 peril (no battery required) while MG IV is able to one shot dreg autogunners and scab riflemen but not scab stalkers at 6 stacks and 0 peril.

The ammunition consumption for MG Ia is not a huge problem since a psyker can always Brain Burst ranged elites safely without consuming any ammunition. The MG IV with the fast weapon swap makes switching between your gun and Brain Burst even faster, which makes it a very hard choice between the two.

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???

You open like that and then proceed to tell me, in great detail, that you agree with me, although for different reasons, when i said that the MG Ia is preferable to the MG XII on Psyker and Zealot.

First of all: Shooters ain’t trash mobs. Trash mobs are enemies that pose no real danger. Anyone playing Damnation and having a team shot to pieces, will be happily telling you to respect shooters and consider them a treat. Unlike Poxwalkers, Groaners and bruisers.

Second: Not the breakpoints i was talking about. I was talking about the Breakpoints on Elites and Specials, which you can meet with the MG XII on a Veteran thanks to their Talents and Volley Fire.

For Zealot and Psyker the MG Ia is preferable due to the fast reset time of and higher firing speed allowing you to more easily doubletap Elites and Specials compared to the MG XII on the Veteran, who can one tap with that gun.

Overkill damage is meaningless. Dead is dead and nobody cares if you killed something with 2k Overkill damage, as long as you didn’t waste resources on that. The MG Ia uses the same amount of charges per shot as the MG XII, which is 3 charges. You won’t save anything by engaging the shooter with 100 overkill instead of 1000 overkill, when both options cost the same amount of resources from the team.

Arguably if you were to argue about wasting damage, then you would argue against the MG Ia, because it has less ammo compared to the MG XII, which means that ammo pick-ups also provide fewer shots in the percentage based system.

But you want the MG Ia because it shoots faster and when you cannot hit some break points on the higher HP elites and specials with a single shot, then firing faster is preferable. Doesn’t matter if your 2nd shot wasted 50 damage or 150 damage. What matters is the shot frequency and ease with which you can land those shots. Since the MG Ia resets its recoil pretty much as quickly as it can fire, you can actually rapid fire the thing. Compared to the MG XII where you should pace yourself to reset the recoil. There are also a few additional interactions with blessings why the MG Ia is better for Zealot and Psyker, from which the Veteran won’t benefit as much.

When you can one tap with the MG XII then it is the better choice to the MG Ia, but since the Zealot and to some degree the Psyker lack the persistent damage boni to reliably one tap a lot of the Elites even with the MG XII you should use the MG Ia, because when you need to shoot twice anyway, shooting twice faster is preferable.

(And yeah, you probably can build a Psyker to meet the same damage thresholds, as the Veteran, if you are busy doing other stuff, to keep your Warp Charges and Peril up… but then again… i’d tell you to play Veteran instead if your goal was to build a Psyker to do the Veterans job… at least you get a nifty enemy highlight special - Ideally you’d want to build your Psyker to do team support stuff, and not just invest heavily to make the MG XII work when you can just as well do the MG Ia with less hassle)

What exactly is this accusation meant to be mean about me?