What's the point of "Gameplay feedback"?

What’s the point of this subforum?
The dev’s or CM never interact with anyone here and I might be wrong but I haven’t seen a single feedback or wishlist ending up in a patch.

6 Likes

To contain the complaints so they can automatically slap an ‘acknowledged’ sticker and say they’re doing something.

12 Likes

get a larger slice of the community’d opinions on things without having to actively ask, which brings in the weirdos.

But gameplay feedback doesn’t get acknowledged, that’s just for bugs.

Would be nice maybe to have some more interaction but that is hardly out unique to Fatshark. I wouldn’t expect them to constantly or even regularly be talking about stuff in the gameplay feedback, as much as we would like it.

I believe the hunting grounds iteration we have now is from forum feedback, in addition to lots of balance changes over time. Again it’s not as much as I would like, but it is probably more to gather the general feeling of the community on certain items rather than to get specific solutions.

Lastly, although it doesn’t help the game a ton, I find it fun to discuss things like balance and solutions, even if they will never make it into the game, and the separation of this from the general forum is nice.

3 Likes

I know for a fact that the whole “Auric” was due to everyone wanting the modifiers to be always up. I recall early on, I would log in, look if there were any “hi-intensity shock troop gauntlet”. If not, I log off and come back another time. Auric was a nice improvement in that regard.

I also think that it’s just to get the vibe of the community, maybe some ideas etc. Not specific solutions. That’s all speculation, but I’m sure they do read it. Oh, I just recalled, the glitched Ogryn infinite ammo thingie was posted, acknowledged, and patched. Maybe that was under bugs though. :stuck_out_tongue:

Either way, my experience with game development and communities is that they do take opinions and ideas into account. They don’t blindly do stuff for sake of doing it. Like balancing is never done because they feel like a weapon does too much damage.

It is 100% backed by metrics of thousands of games, instances, players, targets, damage per second, damage overall, success rate when said item is equipped, compared to every other item of same class etc etc etc.

With those kinds of metrics and more, you can see when something is overtuned to the degree that it blows everything else out of the water. We the players won’t like it, but, I can at least understand it.

2 Likes

Yeah, I know. I’m mostly just annoyed.

1 Like

The behavior for Veteran’s Counterfire (highlighting shooters) went: reported as a bug → not-a-bug → gameplay feedback → still being reported as a bug → acknowledged it might be a bug → fixed, over the course of a year, so things do happen, just at a geological pace.

4 Likes

The interactions are rare, but they do exist.

There have been many changes to the game, that could very well have been made in response to feedback.
Of course, we do not know for certain, since they do not explicitly state “we made this change in response to that specific post in the gameplay section“.

The OP in the thread linked below, contains multile examples of feedback possibly being the reason for changes being made. I am sure there are other examples that can be found.

2 Likes

They do change stuff.

They reworked the locks once.
They combined all banks
They most importantly added the auric mission board and combined multiple modifiers that was heavy suggested by a lot of people.
Personally I recommend one thing that some how made it into the game but might have just been obvious.

That was make enemies spawn in groups with different types of enemies that complement each other in ways that make them hard to deal with each other.
Like the idea of having hounds spawn with bulwarks and shot gunners to cause maximum panic.
We got the bulwarks with shotgunner as back up a few weeks later that was cool.

6 Likes

R̶E̶D̶A̶C̶T̶E̶D̶ ̶P̶E̶R̶S̶O̶N̶ censoring memes
6f48481549dee1b5c89c7842b0c9f2c38c92a736_2_345x234

2 Likes

This!!! there’s been a ton of change based on feedback.

has FatShark ever used our feedback for anything?

If you look in this thread thwre are a lot of community suggestions that made it into the game. However usually it has to be what people are also saying on Reddit, youtube, and Discord, not just this forum.

Yes, they fixed Counterfiring highlighting scab stalkers despite initially brushing it off as deliberate design. They then suggested to put it in gameplay feedback which it was and gained enough ongoing traction that eventually it was changed.

1 Like

A recent post form a previous employee proves they have never, or rarely even look at forums. The forums is just a tunnel shoot of shoodookee to hopefully “tide” the flow of malice aimed at their doorstep.

There are certain tiers to them ‘listening’ to feedback

  1. Inane/minor change - If it’s nothing they care about, expect it to be changed within 3-6 months
  2. large changes - something they refuse to acknowledge, takes 6-12 months of spamming
  3. broken gameplay mechanics - doesn’t fit their ‘design vision’ (lol that particular lead should go choke on several rotten dicks), this generally takes shitstorms going on reddit, twitter, forums and discord for a minimum amount of 1,5 to 2 years. See crafting. Even then it might take another 6-12 months for a change to actually happen. No promises on it actually fixing anything.

They’re doing the best they can. Just been back to the office since two months and also communication in a large company is hard and can be messy ‘sometimes’. Stop being such hater.

1 Like

No, that’s not what I said. Don’t go spreading things I did not say. Just because I worked mostly on Vermintide and not in a dev capacity does not mean they don’t look at the forums. You’ll have to forgive me being lasered in on the IP I was working on.

They definitely do and get reports on a monthly basis that collates the issues between platforms(I’ve mentioned this in an official capacity before). Fixes do have a triage order though, so some issues take priority over others.

2 Likes

If that’s the case, then the triage order needs to be looked at. I’m seeing arbitrary fixes for MTX cosmetics I didn’t even know existed, while silent specialists continue to exist. I understand different departments work on different things, but it feels like nobody is doing anything of substance with these last few patches.

Don’t forget the global close range distance blessing typo that has been spammed to hell and back by @gpkgpk and several others, gotten ‘acknowledged’ several times but is still being ignored since close to a year now.

Some people even posted the exact line of code where the msitake is and FS has yet to do anything but ‘acknowledge’ the forum threads.

Meanwhile typos in MTX cosmetic descriptions are getting fixed in supposed ‘hotfixes’.

3 Likes
2 Likes