The Heavy Stubber we have is effectively an autocannon imo
In addition to the list you posted, I want plasma pistols, grenade launchers for humans, more staves for psyker, and potentially stuff like a proper long las or stub rifle.
The Heavy Stubber Ogryn has? No. Autocannon is an…automatic Cannon…the one Ogryn has, which he doesn’t even use in Lore, is an semi-automatic ‘Sniper’ Heavy Stubber.
The Twink-linked Heavy Stubber isn’t close either; while it is an automatic fast firing one the Autocannon is one with a lot more punch with each Shot; not as fast firing but a lot more Power with each Shot.
The confusing thing with heavy stubbers is that in real life what the dreg gunners have would be a lmg and what ogryns have would be a hmg but in 40k both are heavy stubbers.
Yeah but doesn’t the Lore also differentiate between the Heavy Stubber and Twin-linked one? And Ogryn only uses the Twin-linked Heavy Stubber whereas Veterans, or whats he supposed to be, uses the Heavy Stubber. But instead we got both on Ogryn and the Heavy Stubber just became an Semi-automatic instead of an…what an Heavy Stubber actually is like LMG for Veteran…that would be so much fun
Thus far, Fatshark seems to keep the weapons to a relatively limited level. Veterans for example get weapons you can find in a basic Infantry Squad (which can include bolters and plasma guns and power swords), but not heavy weapons or special-issue equipment like Hot Shot weaponry or particularly exotic bolters. Within that space, about the only thing we’re missing is plasma pistols, Grenade Launchers, and Meltaguns, and with the types enemies we have in game a meltagun largely feels like it’d just be a slower firing and shorter ranged charged plasma gun. Maybe powerfists? That’s something not available to a basic Infantry Squad but is available to many common officers. My issue with a Long-Las is that we already have the Helbore, and most players won’t take a shot over 50m in most games, so where is a Long-Las going to get a chance to really shine?
I’d love to see something like the Gravity Gun from Half Life for a Psyker Stave
Zealot needs a more classical Eviscerator, something that’s hilariously huge and absurdly unwieldy but with huge sweeps and devastating overheads.
That said, we have triple digits worth of weapons in the game already, that will forever have balance issues, adding forever more won’t help on that front
A hand covered in digital weapons. It could be anything like a lasgun, melta, plasma, arc, lascannon or flamer blast.
Detpacks. Detonates with the radius and damage of a demolisher round (the big tank-mounted siege cannons) but you can’t throw it further than the blast radius.
Vindicator eviscerator for the zealot, it’s a combi-weapon combined with a flamer.
Enuncia is a thing where you can word things to death as well as a variety of effects. It has some bad side effects too, like corruption or general brain melting.
Hunting Lance: Spears with active charges on the end of it, with the active charge being loaded via the special
→ Single target Mark: Use Krak grenades as the special
→ Versatile Mark: Use Frag grenades as the special
→ Crowd Mark: Use Inferno grenades as the special
Longlas: Sniper like Lasgun
Zealot:
Dual Chain Fists
1h Thunderhammers (All of Saltz’s Skullsplitter Hammers line up, maybe excepting Hammer&Tome)
Relic Sword & Stormshield
Dual Chain Axes
Jakal Evicerator: Evicerator with a handle in the middle and a spike at the end for stabbing
Vindictor Flamer: Flamer +Chainsaw working like Grenadier Gauntlet (Ranged Slot with melee attacks on M1)
Psyker:
Biomantic Sword: Sienna’s Fire Sword, but set around Biomancy, with Hammerhand and Bioelectricity
Telekine Sword: Floating sword controlled in melee range, with the Pysker guiding it with small movement of their hand
Telekine Blade: Ranged floating Knives that shoot forward like heavy bullets, and can be charged for various effects:
→ Heavy Mark: Charge the knife to become explosive
→ Middle Mark: Charge the knife to become piercing
→ Light Mark: Charge multiple knives to send as a salvo
New staves
Biomantic Hammer: Just let us play as Thor, Force Hammer, Biolighting, and Telekine weapon proprieties
Ogryn:
Spudjacker: 1h giant Wrench
Mace Fist: Spiked Gauntlets
1/2h Flail
Power Maul and Brute Shield (Kinda like the Arb’s Shock Maul and shield maybe)
Heavy Bolter
Heavy Lasweapon: Group of Lasweapons that use the same model (à la Kickback/Rumbler)
→ Lascannon: Work like a heavier/Ogryn Lucius Lasgun
→ Multilaser: Work like a heavier/Ogryn Accatran Lasgun
→ Lascutter: Work like a short beam Lasgun that can be channelled
Arbites:
Shock Flail
→ Shock Flail&Shield
Excruciator Maul: Another (and last) model of Maul, to set it aside from both Shock Maul and (Dominator) Arb. Maul, could have it work closer to the Relic Power Sword, with a heat/energy system where it shock when active
→ Excruciator Maul&Shield
Heavy Stubber
Impact Grenade Launcher (Shared with Vet)
Admech:
Mechadendrites: Melee weapons with mechadendrites wrapping around the main hand and attacking on the movements of it
Arc Pistol/Rifle: Electric gun that can be charged for AoE/Cone explosion
No. Heavy Stubber is basically a semi-auto sniper rifle (unless you enjoy hipfiring with spread profile of the size of the screen). Autocannon is an automatic exposive weapon. Gameplay-wise it could be a mix of the grenade gauntlet and heavy stubber, with less capacity than the latter, no cleave, but added explosive damage around the target and full auto when bracing.