Ignoring lore restrictions, what would you love to see as new characters in Darktide?
I would love to see an AdMech character - not much of a stress - and an Eldar. Could be Ynnari, and then they could draw on unique tools from all other Eldar factions.
A jokaero. Armed with digital weapons that could randomly fire a melta, lasgun, flame, lascannon, plasma or volcano blast because you can’t tell which is which.
A kroot but you can’t eat anything you kill because it’s corrupted.
Admech Tech Adept: With weapons like Arc (Maul, Spear, Spear&Mag shield, Maul&Mag Shield, Pistol and Rifle) Transonic (Blade, Shard, Blade&Shard, Twin Blade, Twin Shard, Blade&Chordclaw), Flechette (Blaster, Carbine), Phosphor (Pistol, Carbine), and Mechadendrite (Acuitor and Dataspike)
Adeptus Sororitas → Sister Pronatus: Lesser/minor order Sisters who are built fully on a faith system (If Zealot if a Fighter and Psyker is a Sorcerer, then she would be a Paladin)
As for things that most likely won’t happen:
New branches for the already present tree:
Zealot getting a melee only Crusader (Blitz being a personal shield, like a Rosarius) and a firebrand Redemptionist
Veteran getting a Stormtrooper who use Hotshot weaponry like Bardin’s Outcast Engineer
psyker getting an Ice and Fire branch that can either stay on fire, or pick a trait to change all Soulfire into Ice stuff
Ogryn getting some new lore, maybe something about the Primitive Ogryn or from the fantasy Ogre, maybe Hunter.
And as very unlikely classes:
Squat: Bardin but in space, based upon the Squat Ironhead Prospectors in Necromunda and some of the Leagues of Votann tech/weapons.
I would like to see an Ordo Malleus release that adds a range of new weapons, enemies, NPC’s and missions, rather then another new class to grind out.
Add the Imperial Stormtrooper kit for the Veteran, add Nemesis Force weapons for Psykers, add heavy bolters and chainfist for Ogryns, add Sister Novitiate kit for Zealots with a Stormbolter.
add plasma pistol, hand flamer. Over the course of events add a few psi-weapons here and there.
add demons, add Ordo Malleus NPCs (including escort missions, like escort a Grey Knight to a manifestation location… obviously the Grey Knight is a glorious death machine that needs no help and will not revive you).
My JOKE answer? A Blank. Just a normal dude but completely immune to Corruption, whose mere presence completely disrupts anything Warp-related. This includes Psykers on the Strike Team. Somebody awakens a Daemonhost? Admonition Ritualists successfully summoned a Hexbound Daemonhost? It’s okay, Blank to the rescue with their unique Laspistol Push that oneshots Daemonhosts. It’d be REALLY dumb, but I cackled like a madman while scheming this up in the shower.
Ignoring lore limitations seems kinda pointless, considering that it’s a main factor in the game.
We’ll simply never be able to play an Eldar class, for example.
The most logical bet would be:
some sort of mechanicus class like tech adept or skitarii
Eldar would have difficulties, but it certainly doesn’t strike as impossible, more so when we consider that they could happen à la Arbites. Smaller force that are sent to help for specific reasons.
Owl Cat’s Dark Heresy game is going to have an Eldar character.
The only thing that don’t work are the weapon aquisition and modification system.
This is a cRPG, with a much bigger scope than DT. It’s a game where the story is king, unlike DT where it’s more of a background.
Having Eldars onboard the Mourningstar right next to Dukane and the Arbites would be lore breaking. Cool, for sure, but “unacceptable” unless FS was willing to deviate massively from the established 40k lore.
The real question is, why would FS introduce something so controversial when there are much better alternatives? Plus, it took nearly 3 years to have a new class. Considering the amount of effort required to develop one, it’s unlikely we’ll see any Eldar before we see others, more grounded, classes.
Very true. But one thing is cooperating with an inquisitor and investigating major threats to the fabric of reality.
Another thing is to be attached to a squad of rejects onboard a valkyrie and get sent to a hive city to reactivate water supplies and kill mutants along the way.
There’s a major difference.
I can totally see Eldars dealing with Grendyl.
I just don’t see them taking orders from the likes of Hadron, Zola or Morrow. It’s a stretch even for the Arbitrators.
Yeah. A single eldar in his inner circle could happen (like Dark Heresy). Likewise a force of eldar could potentially coordinate with a force of imperials. Both would cause friction with imperial authorities but an inquisitor could get away with it.
Mixed squads of footsoldiers seems like a stretch too far on an Imperial world though.
That’s the point of this thread, so it’s not pointless.
You know, the whole “we’ll never be able to do x” thing is so silly. They have official writers o this, and exceptions exist. If they want to write an exception, they can. It can be uneasy, they can WANT to kill each other, but if they have a reason to cooperate, we see this happen all the time. It’s fully at the discretion of those in charge (both in lore and in real life).
I don’t think it’s likely, because they’d have to create a whole, completely new set of weapons, but lore-wise it’s completely doable.
I mean, look at the Psyker and Zealot; the Zealot should want to kill the Psyker a thousand times over for his crazy banter, from mocking the emperor to admitting they’re guided by voices that could easily be a daemon. Yet they don’t - for gameplay purposes.
I think weird, but not undoable. Dialogue of characters would go a long way to justify this. And you don’t have to have an Eldar character on the Mourningstar, besides player ones.
Hearing the Eldar complain about having to work alongside our rejects would be fitting, and having the rejects complain about having to work alongside a xenos would also be fitting.