Merdoc
January 11, 2023, 9:53am
1
In case you missed some of the good topics that came up and were buried in the Forum over your vacation.
UI - Option for clearly defined timers for buffs and modifiers.
Knowing if how many people we are in coherency with is fine and dandy but being able to see the buff those classes give us will give us more knowledge and be even more incentive to stay together. Seeing that I get a 10% damage buff to elites from my psycher is a lot more motivating than just seeing a number for coherency.
Knowing how many seconds I have left on a weapon proc buff helps me know how to deploy my attacks in the best…
Or, why the community has started optimizing the fun out of your game.
Part 1: The Symptoms
Darktide has a fantastic core of gunplay, movement, and brawling that transcends the original Vermintide’s formula. However, gameplay typically boils down to one of two strategies on Heresy+, which become even more dominant on Damnation and Damnation+Modifier.
Players break line-of-sight with aggro’d enemies/event spawn points and hold them on a single blind corner, door, or drop.
Players remain behin…
Hi, lets talk toughness… in a moment. First I’d like to address:
Darktide is fresh out of the oven right now and smells great, although it still needs more time to cook. It’s common knowledge at this point that due to delays in development the Beta should have lasted longer, but the Big Bosses felt pressured to hit the full release button. Regardless the Devs are currently hard at work patching holes and trying to keep the ship moving forwards. There is only so much they can do though, I imagin…
Pistol, Laspistol, even maybe even Autopistol should have the trait Run’n’Gun by default.
These weapons do not have much going for them on higher difficulties.
Some people use the Pistol as anti armor Zealot, it’s still a very limited ammo counter gun, and the lack of precision in Run’n’gun would not unbalance the gun.
Laspistols are pretty much ignored. Yet my favourite weapon of all might very well be this reward I got below on my preacher. It is my favorite gun to play with below heres…
I believe I missed two good gameplay feedback topics. Feel free to link any you remember.
I’ll edit in some more, whenever I find them here:
After we found out today that you can only change one of the perks on an item my heart sank a little, because a realization hit me: I will never have my perfect item set in Darktide.
This game has what I would refer to as excessively random loot. The likelihood of every obtaining a specific thing that you are looking for is so infinitesimally small that it borders on winning the lottery.
The culprit here is the effect of multiple layers of randomness multiplying on top of each other.
First, y…
In my opinion, and hopefully others will agree, the crafting system should be:
1. Rewarding: putting in some work should bring compensation (keeping in mind we are playing a game, let’s not go overboard with the work). Nothing should come for free, and nothing should come by chance.
2. Versatile and comprehensive: players should be given an open array of options, and be able to create the items that they desire. The crafting system should ultimately facilitate experimentation with different bu…
I found another! Well it was recently posted but has some interesting ideas.
These are just a few suggestions that would turn the game into a linear path that progression can be seen without any trouble. No more RNG xyz because the store isn’t selling an item. No more bad upgrades that force that redo an entire weapon chain because the RNG gods didn’t bestow +%.
Gear
Remove curio/weapon rating(You don’t even start at a baseline of 1 when you get your first items)
Store
Sells the base version of a weapon which are allows available once the player unlocks via their t…
21 Likes
Thanks for including my post. There are a lot of good/useful takes in here!
2 Likes
Mayson
January 12, 2023, 8:29pm
3
Surprisingly good thread, as the title comes really off as pretentious and arrogant.
1 Like
Merdoc
January 13, 2023, 12:20pm
5
Eh, can’t fault me for a little snark, right?
But the topic was meant in earnest. Collate some good feedback in case anything was missed. Feel free to contribute!
2 Likes
Merdoc
January 17, 2023, 8:24am
6
I wonder if Fatshark has a policy NOT to acknowledge any feedback, because CMs do have that handy little flag they can put on forum topics. You see it used in the technical feedback a lot.
Makes people giving gameplay/general feedback really feel ignored, unheard and unwanted.
Just a little positive reinforcement, so that we can be certain that we don’t scream into the void, eh CMs?
It would also incentivise people to give feedback in a way that is well received, which is within the realms of design intent, I’m sure.
3 Likes