Weeklys for Casual Players

They should at least replace all “complete x missions” with “spend y time playing missions”.

At the moment the “challenges” incentivise speed running lower difficulties and not actually challenging yourself. Failure should be a welcome component of this game as you try harder difficulties and not as punishing to an already painfully lengthy system.

The last thing I need is someone drawing out the game.

That’d still be as pointless as it is now, running two missions would be the same as taking twice as long.