It really does nothing but exclude players that can’t dedicate the time to complete all the weekly contracts.
A better solution that would be equally efficient in player retention (Which is the whole point of dailies/weeklies) is adding daily contracts.
With dailies, players that can only play a limited time can still get a sense of progression by getting their dailies all done before signing off.
Meanwhile players that can play more can log in and do every daily in addition to their progress on weeklies.
So my suggestion would be this:
Scrap the weekly total completion and instead have:
3 Dailies
4 Weeklies
A 5th weekly that is just a tally of doing dailies (ie, complete 6 dailies - This way people that can only play during weekends don’t miss out).
To avoid shoehorning people into playing specific missions for dailies, ensure that dailies are all general objectives like killcounts or completing specific difficulties.
No dailies. The way it is right now is fine it doesnt exclude anyone it encourages people to figure out when to do all their weeklies instead of having to plan everyday.
Making then general milestone progression (Kill X or whatever) or beating specific difficulties (Perhaps with the difficult dictated by the current character level, so low level players aren’t forced to do high difficult missions).
The whole point of the contracts is to retain player attention without frustrating them and I feel that the weekly bonus is just a frustrating factor.
Better to excise that and replace it with a more immediate reward that still doesn’t exclude the progress boost players would get by being able to just play more.
It’s not. Forcing people to play everyday vs allowing them to figure out when they want to play during the week would be frustrating. You’re looking at it like its exclusion. It’s not. It’s an inducement.
Don’t know how it works, but as long as your progress carries over to the next week then I think the current system is fine. Whenever you have time to finish you can do it.
Fatshark since Vermintide 1 had this wierd idea that it’s grind that makes people play their game… that’s why you have things like this and RNG everywhere. I have no idea why they think that way.
I am someone who hates all kinds of “dailies” and “weeklies” etc. if your game can’t make people log in for gameplay experience alone then you failed as developer and adding all those mechanics to force people to log in or “oh, you will miss your reward!” is just pathethic for me.
It’s an industry standard and besides, it’s human psychology to enjoy having goals to progress towards.
It’s only evil when they get excessively manipulative.
I understand why there’s weeklies (Online games need players coming back to play), I just think the “complete all” leans too far into being manipulative and/or just frustrating.
I hate daily quests. Weekly is fine and works for more people. It also feels like you’re actually accomplishing something when finishing a big quest rather than collecting breadcrumbs from Lohner every day. I hope they don’t oversaturate the system.