SUGGESTION: Make weekly contracts shared by all characters

Weekly contracts are huge time sink. If you are a casual player who is not able to invest serious hours every week, they are impossible to complete with all characters. Make the contracts shared by all characters, so casual players can complete them too.

Isn’t the currency shared now anyway ? If they make the mission shared they would have to make it so that we can have as many missions or at least as many currency as before

You’re not expected to complete them with all characters.

Think about it like this: The yet-to-be-enacted plan is for there to be new classes released regularly. After a few new classes are introduced, even the most hardcore completionists won’t be able to keep up. The weeklies are tuned with this in mind.

Not only that; Games with lots of options around playable characters are now designed around the idea that people will pick one or two favourites at a time and mostly ignore the others.

Not only THAT; Games like this that use a GaaS model utilise all sorts of marketing psychology to get you to buy things, and tuning the whole game to push you toward one or two options at a time is part of that.

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i dont think it would be good move to make contracts blindly sharable. think about people who play the game 24/7, they would be devastated.

merging 4 contract pools into one while making 4 milesones on their progression would be good choice. then playing 1 character 4 times longer, or 4 characters for shorter time would give scalable rewards.

i dont think we can afford any nerfs to overall QoL/crafting

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People who play 24/7 should NEVER be the main focus for any gameplay decision. They are an extreme minority who if the deves cater to will eventually lead the game into dumpster fire.

Making them account-wide with triple the requirements for triple the reward would be a nice change.

I think the ideal scenario is making the value of ~3 operatives worth of contracts for a total of 10 weekly account contracts.

For example:

  • 1000 dregs for 530 turns into 3000 dregs for 1700.
  • 8 missions for 310 turns into 20 missions for 1200.
  • 1000 completion bonus turns into 3000 completion bonus.

Ideally I think the total amount of contracts, when doing them start to finish, should take approximately 8 hours. This wouldn’t account for playing the game but not making progress on any contracts, such as collecting books.

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No please - then casuals and people with full time jobs and families won’t be able to complete any anymore.

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The current time it takes to complete a single operative is approximately 6-10 hours depending on your efficiency and if you aren’t farming T1 for quick contract completion—which is always a choice you have at your disposal, even if it isn’t fun to do at all.

That also depends on if you choose the higher payouts for more toil, as well as if you pick missions that exclusively gain progress on your contracts.

Larger contracts with much larger payouts would net casual players far more marks overall, even if they are completing less contracts than before.


In Vermintide 2, the weeklies require you to get grimoires and tomes, and if you get 2 grimoires + 3 tomes on every single mission, it would only take you 5 missions tops to complete most weekly quests.

They did this assuming the majority of players would not get the max amount of grimoires and tomes. Realistically most players would need to do around 8-10 missions to finish these weeklies, amounting to about 10 hours on average at Legend (T5) difficulty.

There’s also dailies with a weekly for completing 3 daily quests. These only take 1 or 2 missions to finish and they stay around—up to 3 banked daily quests—until you complete them.


I am being realistic in what I proposed because Darktide’s system already isn’t designed for casuals.

They designed Darktide to be a slow, tedious, draining game meant to keep hardcore grinders busy. They’re usually kids and teenagers with no responsibilities but eating, sleeping, and going to school.

Assuming a casual player with a full time job is working 50 hours a week, is taking care of a child for another 40 hours, and is sleeping a full 8 hours every day, and they spend 10 hours a week playing Darktide, they can get a few of these done.

Of course, this is hyperbolic with some circumstances that assume this person is only playing Darktide on what little free time they have.

But this is how they decide how long it takes to get these things.

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