The reroll is probably the only thing that bothers me with contracts*. Some of the contracts are ass (scripture/grimoire), Iām never young to voluntarily do them.
Why not just make all the contracts available, with the weekly reward being earned after completing any 5. If you want to go out of your way to do the more tedious ones, cool beans, you get the per-contract rewards for those too.
With account currencies being merged, having a abundance of coins is very achievable, so itās not exactly a carefully maintained balance of coin availability.
*Having to interact with Melk to ensure progress gets registered is annoying, but Iād call that a bug rather than a problem with the whole concept.
Honestly I think they should make a two-stage contract list with the 5 easiest ones in the first stage and 5 more in the second stage. After completing the first stage we would get the same 1000 extra Melk coins and if we decide to continue and do the second stage then that would reward us with additional 2000-2500 coins on the top of that. This way people who enjoy playing multiple characters would have a good time doing stage one on multiple characters and people (like me) who mostly play only 1 character would have an option to grind for the second stage too and being rewarded for the extra hours spent in game.
Additionally I would also like to see Auric specific contracts like: Kill 1000 elites, Kill 1000 specialists, Complete 1 of each mission type (Raid, Strike etcā¦) in Auric Maelstrom difficulty, 3 missions w/o player deaths in Auric Maelstrom, 1 mission w/o anyone being downed in Auric Maelstrom etc. These contracts would come with better rewards too.
Also this is a great place to mention that the Melk shop is terrible. The current system that you can find items with base stats from 300 to 380 and random tier perks and blessings is just bad. Based on (potential) different tier contracts or simply based on the playerās true (account) rank/XP it should offer items 360+, for some even guaranteed 370+ with guaranteed tier 4 perks/blessings.
Yeah youāre right with the current system it wouldnāt work well. The mission board is another area that needs some improvements. If FS doesnāt want us to choose missions like in VT2 than at least there should be 3 Auric Maelstrom options to choose from all the time so we could have more maps and modifiers on rotation (they could also make it have 3 different types all the time to avoid 3x Raid).
Other than buying a t4 blessing, Melks shop very rarely offers anything youād want for the āend gameā.
Think I use maybe just one weapon I bought from him, and thatās only because there was a build I wanted to try out.
Of course, RNG. Ymmv.
Ive posted previously on my ideas. I think do away with the bonus, and just have a sliding scale that rewards in smaller chunks. Iām not holding my breath for any changes before I give up on dt mind you.
That said, to elaborate on what others have said: Weekly contracts are meant to be weekly, so players are incentivised to do them. How well that actually works is not my cup of brine to analyse.
I would like to have more variety in those side missions, though; Thereās been threads asking for that.
We have ākill scabsā and ākill monstrositiesā, why not at least ākill specialsā?
Likewise, having quests that just reward you more for doing more would be nice - probably against the spirit of the system, though.
But, as it is, the reroll system is meant to be exactly as annoying as other parts of the game. Not quite as much, because, if I canāt get something reasonable, thereās other characters to play - Iām not going to finish all of them any way, for what reward?
Agreed. Itās good for the gameās longevity if you dole out the rewards bit by bit instead of giving them out all at once.
After all, if you can always get a reward, they are worthless. But if they are limited, then they have value.
You know, after 700 hours Iāve had my moneyās worth out of Darktide. Thatās the only game I play. In fact thatās the only game I have installed. I have no interests in cosmetics, but Iād be willing to chip in a bit more money if it made the game less frustrating and I felt it wasnāt actively wasting my time.
I suggested something similar. Mainly it should be account wise not operative specific so it doesnāt incentivize you to play that one class. And have you complete contracts in stages out of 4.
Itās worse than agreeing or disagreeing, turning the game into a habit is literally the core purpose of things like weeklies and battlepasses and daily rewards.
Habits require a period of regular repetition to form and once formed, theyāre typically very hard to break, and once something is embedded in someoneās life as a habit, theyāre much more likely to spend money on it.
I hate the contract system. I have about 1k hours and I stopped doing contract since around 200 hours. Itās so stupid and annoying having to check in with the NPC all the time.
I just want to get in the game, enjoy the combat, and finish missions. Wanna keep the contract system? Fine, but let me set it up once with all the conditions I want without any reroll BS. As long as I satisfy those conditions, I get rewards and the contract will reset itself so I donāt have to interact with the NPC ever again.
Rerolling as a feature is kind of silly now that we can reroll as many times as we like. Itās not like ordo dockets are in short supply even for people with less playtime.
I stopped crafting and doing contract all together now. I just log in, queue for mael, finish it, and log out. Do this a few times a day and waiting for a new game mode or maps.
Iām more-or-less doing the same. But once a month I like to make a new build with a new weapon for varietyās sake.
It takes a least several millions of Ordo Dockets and tens of thousands of Plasteel to make a new weapon with 3 out of 4 Perks/Blessings of your choice, if youāre lucky. And the process is slow, dull and frustrating.
I remember ever using a weapon/curio Iāve bought from Melk. So contracts are pointless to a large degree. At least for me. I should stop doing them.