Weekly Challenges Don't Respect Players' Time

It was a bit rough already that challenges were character specific which worked out to requiring like 50 hours of play time per week if you wanted to complete them on every character but upon hitting 25 (or 30?) some of the challenges from Melk got even MORE lengthy. Adding to the challenges for killing X enemy type via X method aren’t so bad and going from 5 monstrosities to 10 isn’t terrible either- but when you move the goalpost from 15 missions to 25 or 12 scriptures to 25 or 5(?) grimoires to 15 this actively spits in the face of people who don’t have the time to grind their face into the game.

Either the weekly bonus for completing all of them needs to be removed (and prices adjusted) or half of these need to be redesigned or reverted. The amount of time this game asks for is just absolutely stupid when people have full time jobs and can’t spend their entire weekend playing 15 hours a day. It shows a blatant disrespect for most players who just cannot dedicate the whole of their free time to playing one single game. This system needs serious redesign, it’s absolutely improbable no one on the design team looked at this and thought ‘that’s not asking for much time’. Seriously, this is absolutely ridiculous.

9 Likes

Completing 25 missions is really too much as I have other commitments.

1 Like

Totally agree.

  • Some weeklies are atrocious if you have a life.
  • The cap on rerolling them adds insult to injury.
  • The two points above make it completely random to be able to complete them (while having a life).
  • Mission rotation and shop rotation exacerbate the issue.
3 Likes

It’s more clear if you’re playing four characters. Or five for that matter. Imagine trying to collect 25 scriptures on all five character slots.

Some of the options are completely unreasonable. The grim/scrip ones need to be reduced by 50% minimum. The mission complete ones need to be reduced by 75%. 25 completed? Are you insane? Missions take 30+ minutes. Just two is maybe an hour of gameplay. 12 hours of gameplay to complete one of these things? No. The secondary objective ones also do this but couple in randomness. Those also need to go, or be reduced to completing it ONCE.

1 Like

Simple solution is:

  1. high mission count and specific ones WOULD be ok if we had level select and wait times in missions got cut by half
  2. Redistribute 60% of the weekly completion to base rewards
  3. Make roster wide with each characters that unlocked them increasing the base and weekly completion rewards maybe in 25/75% split just to encourage weekly completion on the timesink side).
  4. Make team based objectives count team based success, not your character specifically.
1 Like

I just don’t understand the disconnect here. Even if you worked part-time you would be spending so much of your sole focus on the game. If you have kids or an active social life outside gaming then you have even less time. Add perhaps that maybe you want to also play more than just one game during your week and this just gets further absurd.

Honestly, it’s like some of the penances- it’s like they were designed by people who do not play games or have not played the game itself. It also seems there’s a limit on re-rolling a singular entry (3 times) which means you can just be stuck without the ability to feasibly complete a character’s weeklies for the fat bonus. We already have an issue with some people having no progress tracking with Melk to begin with and then you make some of the challenges even more lengthy? It’s demoralizing and practically taunting people who can’t dedicate the time needed by showing them some good gear that they can’t afford and by the time they can it will have rotated out.

You also can’t just buy the currency Melk gives so it’s not as if this is going to make people impulse-buy some currency. This just actively discourages all around unless you dedicate most of your free time in your week solely to the game and that’s just if you try to get one or two characters finished. It’s not fun to feel like you have to grind out these things to be able to afford gear that is objectively better than what you can find in the normal store.

1 Like