Weekly Contracts encourages bad play/leaving

I currently have 4 hours left to kill 400 more scab with ranged, and I keep getting all dregs in my matches, wasting 20-30 minutes at a time, to the point where I am beginning to leave missions where I see dregs before scabs. Also, I’ve been queueing for sedition missions just so I can just use ranged on my zealot without throwing, but it also means I’m snagging all the ammo to complete this weekly before the reset, which is annoying to my team.

I think the “kill 750 Scab/Dregs” missions should instead not be faction specific, considering there’s a chance one faction won’t show up at all, and be just one enemy type that exists across both factions, maybe increasing the kill count to compensate for the fact you’ll have more to kill. That will address the fact that leaving is advantageous at the end of the week, but still not queueing for sedition and eating up all the ammo, but it’s a start.

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Hey, at least you haven’t paid 5000 to get “find 15grims” in replacement for your “find 12 grims”

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lmao, ive actually already done this but i just replaced a contract to complete a secondary objective on a single map 6 times so I’m starting from scratch on this contract again. that could be like 12 grims by itself too, but only on 1 map and if it has secondary objectives