Big reason why i don’t currently play weaves, will only do them eventually to unlock portrait frames, could care less about commendation chests, thathave 0.2%(guess) to drop hats or anykind of red.
I was so excited for weaves because I thought it would add so much replay value to the game, and give me something to constantly play. Playing Legend to farm for red weapons I’m missing feels like a better use of my time in game right now which is sad.
Generaly people will always tryhard on somehting if there is reward they consider worthly.
I think FS developed nice content but failed to gief people carrot on stick to play that content, lets analyze:
Weaves - Awesome maps, awesome concept - small rewards, somewhat hard to find people to play with (they need to work on it) Cataclysm - alot of trouble for legend chest, only portaits are nice Deeds - Awesome stuff but I always must use vile Skaven tactic to lure people to play deeds, like host Legend quickplay, then cancel portal after people join, then ask “wanna go deeds” deeds need its own LFM system Events - nice and intresting, but rewards is only personal satisfaction that you done and other reward is same as doing regular map, shoudnt be since events are harder.
Overall: FS need to support thier content with carrot on stick: cosmetics, portaits, jackets, hats. but currently there is only character portaits frames, which is not enough to fuel people desire to do the content, this is specialy reffered to hard content, which dont offer rewards proportional to difficulty.
Yea , this is super obvious major failure, which they for some reason can’t understand, even tho kinda every other great game has this system. (proper reward to difficulty ratio)