Yesterday, i cleared weave 120 and tried some over 120. Since there is no change over 120, I think i enjoyed all about weave and i want to share my feeling on Weave game mode.
Before starting weave, i cleared all cata mission and got essence from clearing them. I didn’t decide what career i would play but essence was enough for me to level up my amulet and weapons for starting. (4 legend for cata unlock + 18 cata except Dark omen which had crash bug on finale) I can’t remember exactly but it seems that my power was already 400 ~ 600 before Weave 1. Even though there was low reward on low diff and much lower reward on replay but i didn’t suffer from essence depletion. Essence was always plenty for leveling weapons and careers. Also, i heard that there would be no reset on essence collected. So, essence is on good spot.
- Time grinding
2-1 Time on Playing Weave
Weave is seriously time grinding contents that don’t fit Vermintide 2. Be generous to assumption that i clear without fail till weave 100 each 15 mins. It is 25 hours already even with generous assumption. Around weave 100, you will face trash mobs who can one shot you no matter how many of them targeting you. let’s say that after weave 100, i took an hour to clear each weave. Then my total clearing time to weave 120 is 45 hours and it is only when there is generous assumption. I don’t know that this is truth or not but from comment on reddit, guys who cleared weave 113+ first spent 30 hours on it. Then, real clear time would be crazy high compared to ideal one.
And my playtime for clearing all contents on south park : fractured but whole is 31 hours. How long did i take to clear south park : fractured but whole? it took 3 weeks to clear it. Because i have a life, i need to earn money to live, i want to spend time with my family & my friends, i can’t play a lot. Well, there are people who can play a lot each day but most people can play 1 ~ 3 hours each day. With 3 month time limit, only who can invest significant time can climb to weave 120 and it is silly. If WOM was not released on august, i wouldn’t clear 120+ without Vacation.
2-2 Time on getting Premade
On Vacation week (1 week), i didn’t suffer from getting premade. I added 30~50 guys before WOM for playing deed or hypertwitch or DWOS and most of them are veterans. But after vacation, getting player became time grinding work. For me, i came home, took rest, turn on PC at 8~9pm. And what i did? I spent 1 ~ 2 hours a day to get premade. Problem was worse by few players stayed vermintide 2.
I saw only 3~5 guys playing vermintide 2 and asked some who don’t play vermintide 2. Their answer is VT 2 is not their game anymore, they will play borderland 3 or remnant from the ashed or deep rock galactics. So, Getting premade cost time a lot to me. I could play Weave 30 ~ 90 mins per day after vacation. Even on weekend, everyone wants to have a time with friends & family so i could play 2 ~ 4 hours on weekend. For me, it was lucky that i had guys who have good skill and patience. Can casual players reach to 120 with it? Even time spent on getting premade is massive and it is almost impossible to player base. Also, don’t forget that casuals are the guys who will makes you rich.
unless J-sat buy 100000 copies of your precious WOM.
There are only 2 times that difficulty rising on entire Weave 0 to 160.
Around 100 and around 115. Why?
Around 100 is the stage that trash mobs one shot you.
Around 115 because of specials and archers. Reaching 120, archer will deal 110 on 120, rattlings do 40~50 and you will likely die if you can’t kill them. To be honest, I blamed this stupid hidden enemy damage buff but i felt it fun. We had to set strategy, we had to adapt it. It was fun till you reach 121+.
After 120, you face same preset weave with 1000% damage boost. I found that this is boring. Enemies already one shot you and we already adapt it. There is no difficulty rising and also, no reward over 120. Fighting them with same way for 121 - 160 as before 100 - 120 is makes me feel less interesting. Why i should play over 121 - 160 as same way? Even Wind’s penalty is same. you got 40~60 damage from being pushed on 116 - 120. And 40~60 damage from being pushed on 156 - 160, too. So, we felt over 121 is boring and we stopped playing weave. If you know how to fight one shot enemies, 121 - 160 is no problem but only time grinding for nothing.
Leaderboards? If i really care ranks… i would do PVP games or real work for money.
It seems fatshark don’t understand why we play ‘PVE’ games. I mean, what is the merit of becoming elitis on pve games? PVE GAMES IS SUPPOSED TO MAKE PEOPLE HAPPY BY COOPERATION, NOT COMPETITION.
So, in my opinion, Artificial way of Weave difficulty scailing fails both casuals and hards.
Weave failed. WOM failed.