Can we get a weapon switch to take priority over everything, like blocking does? It’s extremely frustrating to get wailed on with my staff or bow out because I was locked into an attack animation and couldn’t switch to my melee weapon to block. I don’t understand why switching doesn’t take priority over everything.
I cannot count the times I’ve needed to block an attack and instead of swapping weapons and blocking it ignores the swap and just aims down sight with my ranged…
This happens to me too, all the time.
seen this thread a lot. Hope the devs do too
This is so annoying.
Seen alot of this feedback aswell. Will have a look.