Weapon, Stagger/THP Talents and Push/block angle Suggestions

This reply is for extended reasoning and will be edited as needed.

An increase of 10% results in the stabs still being lower dmg than the overheads on bodyshot, but they come out ahead on headshot. Small buff.

The cleave change makes using lights on Maulers more effective than heavy attacks in addition to making mixing in lights more rewarding.

The lowered cleave on lights except L3 and the headshot dmg buff to the heavies is to make spamming lights less rewarding and make using heavies, even on WHC who has Killing Shot, more rewarding on mansized single targets. It’s also so even on Zealot/BH you always want to headshot Maulers with charged attacks.

For the pistol: It’s pretty cheesy to be able to do damage while blocking at no risk or cost.

For the bodyshot dmg: These values make it harder for WHC to 1 shot crit bodyshot SV and other elites with the Rapier’s full charge. The base bodyshot damage would no longer be higher than Dual Dagger lights and Spear heavy attacks.

The stagger power increase is so that it never competes with Enhanced Power for reaching stagger breakpoints. E.g. The push of the Greatsword can stagger SV out of their running attack/light attacks with Have At Thee, Comrades In Arms and a 10% property, which Bulwark would fill in for.


Compiled list of supported/generally liked changes so far. Will be updated as needed:

  • Exec L3 chaining into H2 for visual consistency.

  • 1h Axe
    • Give the heavies a movement boost.
    • Increase the cleave of L3 to Dual Dagger lights.

  • 1h Sword (human) dodge count upped to 4 from 3 and L3 lowering guard of shield Marauders.
  • Push/block angle property now also affects push radius. Renamed push/block size.