I’m quite bored with legend currently. There just isn’t enough of a challenge most of the time, and the runs that are fun, where you nearly wipe multiple times, are always due to rare RNG combos. Now, if the game was a total wash, i’d just call it quits for good, but every now and then you luck out with a fun team composition, devoid of any “meta” careers, and have a blast, barely making it through by the skin of your teeth. Unfortunately though, these games are the exception, and generally you’re just clicking your way through the hoards, admiring the pretty scenery. I don’t care at all about reds or cosmetics, they’re just show pieces, so the loot game isn’t keeping me interested.
I don’t want a Borderlands/Destiny/Diablo end game, where everyone becomes a nuclear wrecking ball, and the only reason to continue playing is to get shinier weapons, which only end up making the game easier.
However, I understand this is not a commonly held view, for no reason other then you have to spend a lot of time playing games before they start to feel boring. I get that most of the sales behind a game are from people that just want to have some relaxed fun with friends on the weekend. But there is no reason games should be mutually exclusive to one group or the other.
Throwing in a 5th difficulty would create a space for people that only play for the challenge, while leaving every thing else untouched. Legend+, or whatever you’d call it, would simply be Legend with a lower power multiplier, such as 2 instead of 3.5. No new tier of chests, loot should be identical to legend. Doing so would isolate this difficulty away from the loot game, meaning a 20% success rate is totally acceptable, as there is no reason to play it other then the fun of the challenge.
I want to enjoy this game, it is so clearly a labor of love, but without a hard-as-hell endgame there is nothing keeping me playing.