As in title, in coordinated team Legend is a cakewalk. There is no challenge, and repeated Boss nerfs only makes it easier. In pubs if we don’t communicate we often loose, but there are plenty of people who talk and it makes legend easywalk. Deaths usually happens if people don’t cooperate enough. Not to mention average skill level per user after 6 months is already bigger than on release and game knowledge.
Now Troll got less harder, only challenging boss left is Chaos Spawn. Rest is just boring to fight. Combined with dmg-against monster buffs to melee weapons they are not that huge of threat.
Why not add a new Difficulty with more agressive enemies? More spawns of hordes, ambient, specials? Chaos Warriors and Bosses could use a HP buff. Just don’t make enemies hit harder,more HP or faster, because its not a fan mechanic. Increasing HP for elites like CW is fine though, hes a joke anyways as a threat.
More agressive AI director? Less health items spawned and ammo boxes, there are tons of them even on LEGEND.
Also it would be nice to get less scripted sequences and more challenging , intense finales. Righteous Stand finale is a laughable easy as a finale for this game, doesn’t matter if you block every corner. I was always defending in the middle right in front of bell because it was more fun.
How about making a chance to spawn 2 bosses at once instead of one? More ambient enemies on choke points? More intense hordes mixed in with elites or even chaos warriors? Dynamic number of special count? New abillities or attacks for enemies, like for bosses? Technicaly it would be nice to get a new type of enemies too, even variants of them like:
- Chaos Warriors with Halberd/Sword&Shield?
- Plague Monk with censer bearers that could leave plague-rot trail behind them?
- Warplock Jezzails? ( sniper rats )
- Forsaken as berzerker units ( mutated chaos warriors with tentacles and sharp fingers )
- Stormvermin with sword and pistol?
- Gian rats or broodhorrors? ( just a bigger 4legged ratto )
It would be cool to get 1 new enemy type per DLC wouldn’t it be? Tons of new replayabillity added to all maps.
Also it would be nice if bosses like Rat ogre and Stormfriend could use AI tweaks. Rat ogre should be more willing to use his jump to change targets and some enrage mechanic? To make him faster?
Stormfriend could use a more variety in his equipment, would be nice to see him spawn with random weapons, ie melee weapons with minigun or flamer with minigun or melee with flamer etc. His damage output is also too punishing, you take 50 HP if you get hit. I would rather have an instant dmg ( but lower depending how long you got hit) when flames touch you, there is enough of time to dodge it
Troll is in the weird spot but definitely not as scary to encounter as he was before nerfs.
Chaos Spawn is imo the most fun and challenging boss, maybe because he is very fast. Hope he won’t get nerfed but would like him to get some new attack moves.
Deeds could use a rework, being able use them in quickplay and add more variety to deeds ( like spawns 2 bosses instead of 1 or increases ammount of ambient enemies etc ) and better rewards more rewarding ones. Personally think deeds should be craftable with mats we are using, currently i have so much scrap and these jewel-parts i don’t even have anything to spent on. Perhaps crafting a custom deed or totally random.
My thoughts after playing this game for 550+ hours. I just don’t want to gimp myself ( with meme builds ) in order to have a challenge in this game.