So! For those of you that have played the beta and reached high levels of hero power and were doing champion you will notice champion became significantly easier upon release to make room for Legend, the new Cata equivalent, well, thats all fine and dandy, im sure most of us were itching to play it, however! Its got some pretty serious issues and the re balancing and loot system are all functioning together right now to make end game content simply not enjoyable.
Here is the breakdown, rerolling trails its still really poorly designed without the ability to keep perfectly rolled traits you want even red weapons are mediocre, you basically have to decide what stat is the most important and hope the other isn’t trash when you finally roll what you want, making min-maxing and stat stacking exceedingly difficult and grindy, even more so now that stats were nerfed to the point of showing little to no noticeable difference in game with few exceptions.
The re-balancing issue upfront seems reasonable but playing in Legend is just laughable at the moment as most classes, why you ask well let me break down the problems with Legend and why so many talents and builds, even weapons are left in the dust.
For anyone who played V1 with QoL mod Legend will seem very similar, all clanrats are basically replaced with storm vermin, special spawns are rampant, and chaos warriors and berserkers are all over the place, essentially its less “vermintide” and more like “special tide” the actual hordes you face happen somewhat infrequently and die pretty much instantly against a well focused or geared group, but just walking through the map feels like you are fighting a storm vermin patrol every 2 feet, why is this a problem you ask? Well first off it limits the viability of half the weapon loadouts in the game, anything that is good for cleaving or clearing out waves is near useless, forcing people to use almost exclusively anti armor/ anti large weapons. This in an of itself is more annoying than it is difficult, you are pigeonholing players into very specific set ups and forcing very specific builds making the fact that vermintide has so much content to offer a moot point. Also, act bosses, what the heck? How are you supposed to fight basically any act boss when you are tossing waves of storms and specials at the players during the whole fight? 7 assassins while fighting the last boss of skittergate? How is that fun at all? Legend seems to have removed any concept of skillful or intelligent play, making it so only certain builds can function and even then act bosses are basically not doable.
The massive re-balance and change in talents making them have little to no impact also just feels plain bad, if you don’t want them to do much just take them out, Elf’s 15 talent tier is worthless, her passive is worthless, shade is still bad, Kruber’s cleave is useless against armored targets, knight’s active 25 talent to get 100% block for 10 seconds works about 50% of the time, bountyhunter and huntsman no longer chunk bosses hard, in fact huntsman seems like a useless build now, Sienna and Ironbreaker seem ok but thats only because they are “OP”
At 600 power Champion is a cake walk, legend is annoying, not fun, poorly designed, and in some instances maybe impossible (Skittergate, Helscourge, ect)
Right now you have made it so most of the players who can even do a legend map which im sure is an absurdly small % are reduced to farming early act maps with easy to reach grims and tomes to get red items, super boring its horn of magnus all over.
Oh yeah and stuff is still buggy as all get out, if the game wasn’t ready to be released I would of rather waited for a quality product instead of getting one that is nearly unplayable for any number of reasons.