Although this is clearly some badly thought out rant, it might promote some discussion about difficulty and the way legend is so stupidly punishing for single mistakes with little reward.
I’m having far more fun playing Champion difficulty in Twitch mode with deeds, purely because I feel it only takes a single stupid damage spike, or a single mistake by one of the players to bring you down in Legend and this just feels… unjust, especially when you got a good crew of homies. Now there is a place for Legend as a difficulty, but I think it isn’t as much pure “fun” as feeling as though you’re overcoming a real TIDE of enemies in Champion + deeds and Twitch. The slightly lesser damage caused by the enemies, and the slightly weaker bosses, put together with the “heads-up!” as twitch announces the wave of specials makes it all a bit more fun, and when we die it’s because we’ve been overcome by the enemy through attrition rather than assassins leaping tall buildings in a single bound to stab up a couple of people out of the blue.
There will, of course, be some people who can play Legend in twitch mode with tougher deeds and will come here to maintain that Legend is too easy. This is a very high skill level and is likely only 1% (or less) of the player base. Have some cake and tea ![:slight_smile: :slight_smile:](https://emoji.discourse-cdn.com/twitter/slight_smile.png?v=9)
Sifting through the OP mind-fart, Legend doesn’t actually offer you anything that recruit doesn’t. The power creep of weapons and talents means to find a challenge you need to move up the difficulties, but the general premise that “Legend is the same as recruit” is kind-of true. You get punished far harder in Legend, and the difficulty spikes can sometimes be seen from space, but the actual gameplay is the same.
With the rumoured changes to Deeds, I can see Legend being a bit more lively for many people. It’ll also stop the sanctioning of Onslaught and Deathwish as FS will tweak the deeds to fill that slot, but hey - I’m not a mod-fan anyhow.
The point about weapons in the OP is kind-a true too. I’ve got so many duplicate reds I can basically craft whatever max-stat weapon I fancy. Getting the skin in the Ubersreik DLC was a nice change to show a player earned their skin rather than RNG it.
So, in the grim hope of finding some discussion in this Troll’s Cave, how would you make each tier of difficulty offer something new?
Short of putting in new “Champion” enemies in Champion, and “Legendary” Enemies in Legend I’m not sure. I’m thinking minor characters that fit between a Chaos Warrior and a Boss.