So, hear me out. Having introduced a number of friends into the game when I was already at champion/legend difficulty, I had to play recruit with them, which is fine, I didn’t expect to have a blast or anything there, but the reaction from these new players was practically the same.
The game seemed fun to them, but the maps were a bit empty and uneventful. Recruit difficulty just has an extremely low number of enemies, and it can easily be unengaging or just plain boring even to completely new players.
This wouldn’t be an issue, however, if they could immediately jump to Veteran, but the 115 power requirement from Veteran prevents them from going there and having a proper experience.
The gameplay experience shines brightest when you’re carving your way through a seemingly endless horde of enemies, reveling in the gore, sniping a special before diving back into the fray, that sort of thing. Recruit hordes are like, literally 40 rats. You chuck a bomb at them and move on.
So, essentially, I feel like this area of the game needs some changes, because it’s exactly what new players are going to encounter, and an influx of new players is what keeps games alive.
Most importantly, I believe recruit needs infantry enemy counts to be higher. Way higher. Nerf the healthpool of them if needed, it’s not necessarily about difficulty (although it’s also a small part of it), but mostly catharsis factor. Special spawn rates and pickup spawn rates seem good for Recruit. Elites seem alright, maybe up them slightly.
Monsters I have, let’s say, outdated perspectives on? I haven’t encountered many in these past few days as I accompanied a friend through recruit, but back when Shadows over Bogenhafen was about to launch I accompanied two friends and Bosses were just absolutely lethal in recruit. If there’s been changesmade to Monsters since then, ignore this, but if not they need a nerf in damage and possibly health, specially if the rest of the stuff (hordes’ enemy count, enemy count in general for the whole map) is buffed as per my suggestion.
tl;dr about recruit: severely increase enemy numbers in recruit difficulty, to increase the catharsis factor and keep new players engaged in the game for longer, because new players are finding recruit too easy.
However, recruit’s biggest sin is the simple fact that you are forced into playing recruit until you build up enough power to escape asap from it. If recruit is buffed, this wouldn’t be an issue, but it’d also not be an issue if Veteran didn’t have a power requirement at all. This is the simplest solution, but I still strongly believe that buffing recruit is better.
Now, let’s briefly talk Veteran. Veteran has sort of the same issues as recruit, tbh, but definitely not as deeply. The biggest difference is that Recruit’s issues are highlighted by the fact that Veteran has a power requirement of 115, while Veteran’s issues are highlighted by the fact that Champion is much tougher than Veteran, and finding Veteran boring doesn’t mean that Champion will be adequate. Of the friends I introduced to the game, the ones that made it to champion were finding veteran to also be boring by level 8 (this was before the buff to exp for all difficulties, I believe the equivalent rn would be finding veteran boring by level… 15?)
They had the power to get into champion, but they got demolished there. No biggie, though, Veteran wasn’t dreadfully boring or anything, just a bit too easy at times. I believe the answer is the same, increasing the amount of enemies (and this times, also of specials), although only by a small amount.
Please comment what you think on the matter, although the focus of the thread is Recruit.