Is that what it’s for? Is that the developers stated intention of the difficulty mode? I kind of question that.
I also question the idea the game doesn’t give you enough information on the mechanics. The game has a perfectly adequate tutorial. I think a big part of the problem might just be people are accustomed to skipping them, thinking it a waste of time.
I simply don’t agree there should be a mode for people who should expect to have zero knowledge and expect to win. To me, all games of this type that are PvE in nature should be tuned for players to have to work for the win, not have it handed to them.
Recruit mode isn’t the tutorial. If people need to learn mechanics - that’s where that should take place. If people are completing the tutorial and still failing, then perhaps the tutorial needs to do a better job of teaching the skills…but recruit mode shouldn’t just be free wins for complete casuals.
Ultimately, we probably just have a fundamental disagreement about what makes a good PvE game. To me, even the easiest mode should be something people actually feel like they need to try at to overcome, not something that’s just a walk in the park.
To me, the addition of these “gimmie” modes that are dumbed down so every single person can feel like they are winners is part of what has been responsible for the decline in quality of games.