Warhammer 40,000: Darktide Launches

I’m seeing people reporting DLSS being gone from the menu, can’t enter the game yet, is this a thing?

DLSS was the only thing making it playable.

1 Like

So duck what we feel then, and go with what you feel?

4 Likes

Sounds accurate to me! Extremely disappointed in ObeseMegalodon this time, i loved Vermintide and its balancing, the freedom of customizing weaponry, consistent weapon drops and the PRIVATE LOBBIES WITH ONLY MY FRIENDS AND BOTS WITH MY LOADOUTS. But it seems they prioritized the In-game money shop over the cares, desires and requests of their fans who spend $40 for the beta test with extra maps.

1 Like

Yeah the loot system in Vermintide 2 is just so on effin’ point. You get a chest for every run and doing the side objectives actually matters as that chest just gets better.

Even when you don’t get what you want, you’ll still be happy as you can scrap what you got and craft the thing you need.

That system was so much better as it has the excitement of lottery but with guaranteed result in the end if you just play long enough.

4 Likes

The loot system in VT2 is terrible. How many hours would you need to play to be able to craft all DLC reds? They cost 5 red dust each. It’s completely unreasonable.

6 Likes

VT2 crafting seems like a dream because the DT equipment system is an abomination.

8 Likes

So, there IS DLSS but there are no options for it, it’s just on/off, also no options for how much sharpening you want.

How did you make the options WORSE than in the beta?

5 Likes

Reds are decked out oranges. That means their stats are at the max so they are optimal. That’s a fine end goal which is allowed to take some time.

BECAUSE

Oranges offer all the same as reds do mechanic wise and it is extremely easy to craft the one with the traits and stat combos you are looking for. This allows for experimentation to find your favoured play style of playstyles, which is fun.

Upgrading to red is not mandatory to make builds work, it’s only mandatory for cata breakpoint min maxing, which is for the dedicated players.

4 Likes

You still can dodge kite, but it makes it harder to do. You need to learn the dance, and optimize your loadout if you want to have more luck. Then it’s doable.

I absolutely don’t want dealing with any situation to be too easy. The Vermintide games reward you for mastering their systems, and this is no different.

1 Like

Toughness should block ALL damage. Regardless of %age.
Not only on 100%
You are frustrating fatshark. Give us a decent product. And if it’s too easy, give us an extra tier. Like Cata.

Edit: this is bugged, I was 100% toughness and still took 12 bleed damage

3 Likes

Some time? You need more than a thousand hours to be able to play all builds. It’s not reasonable.

You are misunderstanding where I’m coming from. I don’t want the game to be easier, I want mobility and fluid gameplay.
The closed beta felt very fluid, the current dodging does not.

Difficulty can be tweaked in a thousand different ways, removing fun is not the best one in my opinion.

EDIT: same as in Apex Legends; from pre season 1 til I quit playing there was mobility nerf after mobility nerf to cater to casuals.
Remember you could bunnyhop while healing in the beginning, not super easy to learn and pull off in the middle of a fight, but it felt very fluid, fast, fun and rewarding.
Constantly getting slowed, stunned and losing control is anti-fun.
The goal of the game is ultimately to be fun, isn’t it?

5 Likes

As usual it’s a case of “you will play the game the way WE WANT you to play”. They will never learn. I also really like the mission board offering nothing at all, except more FOMO.

6 Likes

A friend of mine crashed, wasn’t able to reconnect.

I crashed another match, wasn’t able to reconnect.

This was handled better during beta. The game shouldn’t immediately open up to new players when someone leaves (read: CRASHES)!

With a game so goddamn unstable to begin with, this could’ve been considered earlier. Wtf. Nothing pisses a pre-made team off more.

3 Likes

Stopping the trivialization of encounters isn’t un-fun.

In Vermintide 2, these dodge systems are set in stone at this point, and are what make the game feel rewarding to master. On Cataclysm, one incorrect dodge against a Minotaur can mean you’re getting downed. But when you learn his tells, and dodge 4 different ways in 2 seconds, then kill him, you feel like a badass.

Give it some time and you’ll see what I mean. Easy dodging sours the experience.

3 Likes

I know what dodging in VT feels like, I’ve a lot of hours.

Here’s an example what you could do instead of slowing down the player, decrease the dodge window.
The game could be consistently difficult without removing mobility.

That’s an awesome amount of work you guys have done lately!

Can we at least get an acknowledgement you guys are looking at the issues the community has brought up with weapon availability (rng shop, no crafting) and the painfully slow leveling progression?

1 Like

Does this mean we should avoid stacking +toughness % curios? Can anyone explain exactly how this works and what the intended fix is?

3 Likes

The dodge window shrinks as difficulty increases as far as I’ve seen.

But closing gaps/avoiding attacks is part of the balancing act they have to manage, and I personally agree with the changes they’ve made so far in that regard. If they favored your view, it would be ‘un-fun’ for me, but not so much that I’d be here calling them out for it.

We just need to spend a few weeks adjusting, until they can strike the balance they want after a couple patches.

1 Like

Now that I’ve been able to play, the game runs like absolute dogshit, barely keeping 60fps on medium with DLSS on a 3060