Vulture's mark note - Vulture's dodge DO NOT WORK properly since scum release

Issue Type (Required):

Talents

Issue Description (Required):

The Keystone Modifier talent Vulture’s Dodge does not correctly provide immunity to all attacks as advertised. This happens since SCUM release.

This talent grants immunity only to ranged attacks. It does not work against area-of-effect attacks, boss attacks, elite attacks, dog jumps, or mutant charges. It also sometimes work vs attacks from regular mobs. However, in 99% of cases, you will still take damage.

I tested this issue in the Psycarrium and in quick matches on most maps.

Steps to Reproduce (Required):

Obtain the Vulture’s Dodge buff by performing a Ranged Critical Strike.
Take damage from attacks. Current examples are the Daemonhost swipe and the Crusher’s overhead slam.
[PC] Do You Use Mods? yes

Yes, I use mods

Reproduction Rate (Required):

Constant (100%)

Platform (Required):

PC - Steam

and it should stay this way, you shouldnt be immune to all attacks ever

If this should be, they need to change description - immune vs range attacks or smt else

The description now says “count as dodging” which is accurate and different from immunity. This was fixed in 1.10.6: Patch 1.10.6 - Patch Notes

‘Ranged-’ and ‘Melee Attack Immunity’ talents are now properly rewritten as ‘Counts as Dodging’, to convey how they actually work, and highlight that they also trigger dodges (which can interact with other talents in the Hive Scum tree).

“Count as dodging” vs melee reduces the size of the cone in front of the enemy where they can land hits. If you’re moving away from the enemy, you’re less likely to take damage, but if you’re just standing right in front of it, you are still going to get hit.

Here’s a bit more info on that with references to the decompiled source code used by modders: Vulture's Dodge does not provide immunity - #4 by bozo

if only you knew how many misleading descriptions this game has :rofl:
fatshark needs to ‘change’ every other talent or blessing in the game