Patch 1.10.6 - Patch Notes

Warband,

Patch 1.10.6 is currently rolling out across our platforms. In the meantime, you can read the notes below.

This patch comes with adjustments to the Hive Scum talents, both to polish some interactions and improve on underused ones. It also includes some general cosmetics and bugfixes.

Patch 1.10.6 patch notes

Hive Scum Changes

Developer’s note:Hey guys. Hive Scum is getting a few changes in this update. This time, we’re targeting some general talent quirks and bringing them a bit more up to snuff. The Stimm Lab is getting the bigger changes, with a rework on one of its branches. Cheers.” - Teodor, class designer.

  • ‘Stimm Lab’ Has gotten a buff on durability related talents (top left branch):

    • Any ‘Toughness Regeneration’ buffs have been swapped for ‘Toughness Replenishment’ (the original buff was only active while in coherency outside of combat. The latter modifies the amount of Toughness gained instead. This change should make the talents way more active and useful).
    • ‘Barrage I-IV’ now grants 6.25% Toughness, +5% Toughness Replenishment and +4% Damage Reduction each (note: the Toughness gained from Barrage is not affected by its own Toughness Replenishment bonus. That bonus is applied to Toughness gained during the duration of the Cartel Special itself).
    • ‘Tank’ now grants +30% Toughness Replenishment instead of +20%.
    • ‘Regain’ now grants 5% Toughness every 1s for the duration of the Cartel Special, instead of 25% in one go.
  • Talent changes:

    • ‘Cheap Shots’ now grants +15% Strength against both medium and heavy staggered enemies, and +10% against light staggered enemies.
    • ‘Nimble’ is now properly labeled as granting Dodge Speed. The bonus to dodge windows is also now a flat bonus instead of a multiplicative bonus. This means that, yes, it is applied to dodges against ranged fire, but won’t be as effective as when dodging against melee attacks, due to not having the default values that those types of dodges have.
      • Dodge Speed bonus changed from +25% to +0.15s.
    • ‘Rampage!’ no longer makes the player “exhausted” after use, the ability now simply ends.
    • ‘Channelled Aggression’ no longer requires the duration of Rampage to be above a certain threshold. It is now active throughout.
    • ‘Unload’ now refreshes itself if triggered while active, and can be triggered by activating Desperado.
    • ‘Pocket Toxin’ now infects enemies with different amounts of Chem Toxin depending on the equipped Blitz:
      • Blinder/Blackout: 3.
      • Boom Bringer: 6.
      • Chem Grenade: 10 (note: the talent adds stacks of Chem Toxin on explosion, meaning that the Chem Grenade grants them on its initial blast. The stacks added by the area of effect remains the same).
  • ‘Chem Grenade’:

    • Now has an appropriately sized explosion radius that matches the visuals. There’s no real notable gameplay change, but it does mean that it can now properly benefit from ‘Pocket Toxin’.
    • Duration reduced from 20s to 15s to better align with similar Blitz abilities, like the Immolation Grenade.
    • New, more elaborate talent description.
  • Fixed terminology in some places:

    • ‘Ranged-’ and ‘Melee Attack Immunity’ talents are now properly rewritten as ‘Counts as Dodging’, to convey how they actually work, and highlight that they also trigger dodges (which can interact with other talents in the Hive Scum tree).
    • ‘Dodge Extended’ has been properly rewritten as ‘Dodge Speed’ (Dodge Speed does increase the length of the dodge, but the main benefit is the increase in speed).

Bug Fixes

General Fixes

  • Fixed an issue where the looping shooting sound for the Ogryn Twin-Linked Heavy Stubbers restarted on every bullet shot.
  • Fixed an outline issue when using the Desperado ability near Dreg Ritualist enemies in the Dark Communion mission.
  • Fixed an issue where damage from Needle Pistol Toxins didn’t trigger effects from the Hive Scum Talents ‘Speedloader’ and ‘Vulture’s Mark’.
  • Fixed text formatting of objectives for Hive Scum’s basic training step for the Ability.

Cosmetic Fixes

  • Pyre Blade: fixed an issue where the VFX was not spanning the full length of the blade.
  • Antax Mk III Conclave-issue Tactical Helm: fixed the red visor.
  • Commando Beret with Augmetic Implant (Green): fixed some visual issues.
  • Pugilist Armour (XXXXL) (Tread Lightlies): fixed some clipping and physics issues

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That’s all for today!

We’ll see you on the Mourningstar.

– The Darktide Team

34 Likes

We- we buffed hive gangers? We made Rampage even more dominant? Emperor preserve us, this is not what I was expecting.

At the very least I approve of the TDR juice buff (it was trash before) and chembomb duration reduction, though I think chembombs should have a further duration reduction to maybe 8s.

31 Likes

Holy molly, you buffed hive scum? Goodness.

11 Likes

Why the hell would you buff HS even further?

12 Likes

Hive Scum buffed, meanwhile Zealot is sitting in a corner staring into the wall.

14 Likes

Rampage? exhausted was pretty neat debuff in exchange of ability power
very strange

18 Likes

I thought it was a great addition to finally have some downside to the abilities we can spam with abandon and hoped Exhaustion like effects could be expanded to other abilities in the future. Unfortunately and expectedly, FS took the easy powercreep route.

18 Likes

I was debating whether i should get back to the game or not but thanks for making my mind up fatshark, good to see hivescum fully transitioning to becoming a pay2win class :+1: .

7 Likes

Rampage exhaust effect made this ability feel unique, promoting in and out gameplay, you’ve made it more bland with that change.

16 Likes

actually curious: what was the reason for that stimm lab change?

1 Like

Having downsides to using a certain ability was such an interesting idea too bad it went down the drain.

10 Likes

Coherency toughness regen is useless and it probably had no pick rate. Now it’s a valid branch for crate builds.

16 Likes

Pickpocket live reaction
17707214294313463391471046682872

21 Likes

Disappointing sales probably.

3 Likes

its changes like these that make me question how well the balance designers know their own game

11 Likes

Nice patch.

I always thanks to Fatshark for not hearing forum’s toxic opinion. Especially, desperatly crying for nerf. Very different move from Vermintide 2.

As patches going on, I clearly feel that Darktide have been getting better.

Keep up your great work Fatshark. And give us Melta gun&New staff please.

11 Likes

Checking the text strings of the game they’re currently workshopping a pickpocket nerf. There are a few types of nerfs but nothing concrete yet. One nerf is making it so only melee kills restore ammo. The other is making it so you only get ammo back when you’re out of ammo.

PLEASE GOD DO NOT NERF “PICKPOCKET”. FATSHARK I AM BEGGING YOU :folded_hands:

3 Likes

Ah yes. Opinion I don’t agree with and cannot counter: toxic.

19 Likes

PLEASE GOD DO NERF “PICKPOCKET”. FATSHARK I AM BEGGING YOU :folded_hands:

10 Likes

Started sceptical but honestly fair. Nobody cares about coherency regen in the current game state so that makes sense. Which makes this buff in stark contrast to what follows…

Dear God Emperor why lmao. Are we picking balance changes with a roulette wheel now?

14 Likes