yea I know lot of complain about scum op thingy, but to be honest pickpocket isn’t the key point makes scum op but makes gun scum fun to play.
Let me say my conclusion: make pickpocket melee only will barely make scum less op but much less fun, what range scum now is op in auric / maelstrom and just enough for havoc 40, but after pickpocket got nerfed, op build like dart gun are still op in auric because it doesn’t buff by most range talent and desperado. so, there’s extra talent for melee to support pickpocket in melee.
For weapons like dual Uzi and infantry auto gun, there’s a solution by using CDr stimm spamming desperado and consume big load of ammo to maintain firepower. which only makes other less comfortable.
while those less powerful weapons that need pickpocket to play with: revolver (low ammo capacity), bolter pistol (explosion kill doesn’t count for desperado ) and double barrels (low capacity and reload stimm needed) will totally unplayable when pickpocket been nerfed.
As for the high lvl havoc, range scum will totally unplayable because that means you have to do using melee without any talent buffed to kill enemy with 150% hp and buffed damage. and I say what scum really need to be nerfed is rpg which perfectly cancelled the carapace weak spot of range scum. (like reduce the capacity to 1)
I been playing this game for almost 4000 hrs and so tired that my joy been destroyed by some random lot’s innovation and I dare to say I know this game better than most of ppl here. so please FS what make this game fun is the diversity of builds, thinking about the consequences of each nerf and stop ruin our joy.
also VoA of vet it already fine in last nerf. ppl still using it is because rest of two are trash, executioner’s stance ain’t fit the game pace, while u aiming your teammate already left you alone in horde and infiltrate are selfish as f and have no combo with any other talent/ weapon bless unlike zealot’s shroud.
Stimm Crate / Rampage users could stay from afar and spam needle 24/7
Desperado users with Uzi / IAG Vraks could deal 2 mill dmg in Havoc quite easily, especially this season where there’s no Rotten Armour atm
I’d rather have Scum need to get people in melee to replenish their dart gun than them being able to use dart gun 24/7 with no risk
People already didn’t play with other options anyways if they were running Desperado
Other weapons like Combat Shotguns only become worth if you’re playing Rampage builds, which the nerf is not gonna impact negatively since Combat Shotguns will essentially still gonna be play just for Rampage builds
Nothing changes in build variety with this
As I said before, no one used these for Desperado, only for Rampage builds
Yes RPG needed nerf but I disagree with the “desperado unplayeable” part
You can still… pop desperado for ranged stuff since infinite ammo
It is factual that this does affect his keystone variety however, but the less Vulture’s Mark I see, the better honestly
You know what’s funny? Somehow saying “Yes, we NEED infinite ammo with no risk and no planning on ALL WEAPONS” and not thinking this is flawed
If there are bad weapons it’s because… Fatshark failed to balance/design them, not because we don’t have free infinite ammo
also I play range scum with revolver/ bolter pistol/ double barrels a lot, yes, I use stimm box for those builds but they still focus on range, without pickpocket this builds are unplayable
Everything should be fine, it’s only Stimm Crate effectiveness who would have the most impact since people can’t infinite needle anymore without getting close
Desperado builds have desperado itself
Rampage is rampage anyways so melee is a given
Old pickpocket was stupid, good riddance. You should not be able to non stop shoot indiscriminately in this game. New pickpocket is still one of the strongest talents in the game, you’re just gonna have to stop shooting from time to time and whack something with a melee weapon, which is supremely easy on Hive Scum because his melee weapons are powerful even on a ranged build.
I just want to start by saying that this isn’t to dunk on you or anything, but Havoc shouldn’t be considered when it comes to discussing Darktide’s overall balancing.
It should be Havoc’s responsibility to be balanced around the rest of Darktide and not vice versa. Havoc has unique Conditions and Modifiers that MASSIVELY skew the perception of balancing internally, and balancing the rest of Darktide with it in mind will have detrimental consequences for the rest of Darktide. Havoc should be adjusted separately and work with the rest of the game as a “template”, otherwise Havoc holds Darktide’s overall balancing hostage.
He’s probably the single most defensive class, since dodging is how you avoid all harm in DT. He doesn’t have a you-messed-up safety net like zealot or arbites though but that doesn’t mean he doesn’t have super strong defenses
sure dodge can avoid range and melee but what about gas and fire.
it wont influence too much under havoc while scum still able to kill with op builds, but in havoc and those less op build they just died
the only good melee with gun build is shives, crowbar and bonesaw are both trash without talent to buff them, ppl taking them in gun build only for stacking brittleness to crushers and dealing with bosses