Pickpocket nerf is devastating on build diversity

yea I know lot of complain about scum op thingy, but to be honest pickpocket isn’t the key point makes scum op but makes gun scum fun to play.

Let me say my conclusion: make pickpocket melee only will barely make scum less op but much less fun, what range scum now is op in auric / maelstrom and just enough for havoc 40, but after pickpocket got nerfed, op build like dart gun are still op in auric because it doesn’t buff by most range talent and desperado. so, there’s extra talent for melee to support pickpocket in melee.

For weapons like dual Uzi and infantry auto gun, there’s a solution by using CDr stimm spamming desperado and consume big load of ammo to maintain firepower. which only makes other less comfortable.

while those less powerful weapons that need pickpocket to play with: revolver (low ammo capacity), bolter pistol (explosion kill doesn’t count for desperado ) and double barrels (low capacity and reload stimm needed) will totally unplayable when pickpocket been nerfed.

As for the high lvl havoc, range scum will totally unplayable because that means you have to do using melee without any talent buffed to kill enemy with 150% hp and buffed damage. and I say what scum really need to be nerfed is rpg which perfectly cancelled the carapace weak spot of range scum. (like reduce the capacity to 1)

I been playing this game for almost 4000 hrs and so tired that my joy been destroyed by some random lot’s innovation and I dare to say I know this game better than most of ppl here. so please FS what make this game fun is the diversity of builds, thinking about the consequences of each nerf and stop ruin our joy.

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10 Likes

also VoA of vet it already fine in last nerf. ppl still using it is because rest of two are trash, executioner’s stance ain’t fit the game pace, while u aiming your teammate already left you alone in horde and infiltrate are selfish as f and have no combo with any other talent/ weapon bless unlike zealot’s shroud.

like ppl still gonna use it even it got more nerf

2 Likes

It does make him OP

Stimm Crate / Rampage users could stay from afar and spam needle 24/7
Desperado users with Uzi / IAG Vraks could deal 2 mill dmg in Havoc quite easily, especially this season where there’s no Rotten Armour atm

I’d rather have Scum need to get people in melee to replenish their dart gun than them being able to use dart gun 24/7 with no risk

People already didn’t play with other options anyways if they were running Desperado

Other weapons like Combat Shotguns only become worth if you’re playing Rampage builds, which the nerf is not gonna impact negatively since Combat Shotguns will essentially still gonna be play just for Rampage builds

Nothing changes in build variety with this

As I said before, no one used these for Desperado, only for Rampage builds

Yes RPG needed nerf but I disagree with the “desperado unplayeable” part

You can still… pop desperado for ranged stuff since infinite ammo

It is factual that this does affect his keystone variety however, but the less Vulture’s Mark I see, the better honestly

You know what’s funny? Somehow saying “Yes, we NEED infinite ammo with no risk and no planning on ALL WEAPONS” and not thinking this is flawed

If there are bad weapons it’s because… Fatshark failed to balance/design them, not because we don’t have free infinite ammo

13 Likes

than give it a CD like trigger every 15 sec or sth.

1 Like

I’d rather just increase the ammo given from 20% up to 30-35%, the melee thing is a good and most preferable change

As long as it puts the Scum into risk if they want infinite ammo, I’ll be more than glad to have the ammo given increased to 30%

2 Likes

also I play range scum with revolver/ bolter pistol/ double barrels a lot, yes, I use stimm box for those builds but they still focus on range, without pickpocket this builds are unplayable

but what about havoc 40 with 10 crushers 5 bulwarks and couple of bosses chasing behind

Everything should be fine, it’s only Stimm Crate effectiveness who would have the most impact since people can’t infinite needle anymore without getting close

Desperado builds have desperado itself
Rampage is rampage anyways so melee is a given

5 Likes

I rather say nerf needle instead. like double the time each damage been delt by chem

Old pickpocket was stupid, good riddance. You should not be able to non stop shoot indiscriminately in this game. New pickpocket is still one of the strongest talents in the game, you’re just gonna have to stop shooting from time to time and whack something with a melee weapon, which is supremely easy on Hive Scum because his melee weapons are powerful even on a ranged build.

20 Likes

what about do melee kill in havoc 40 with non-talent buffed melee while groups of bulwarks and bosses trying to slap you

I say the best way is give pickpocket a CD so ppl will shooting wisely instead spamming

also you may forget how squishy scum is

Shotgunners

Any special coming for you or your team

Ragers & Maulers

2 Likes

dont think that will work so well in chaotic havoc 40 with fire and gas everywhere while your vet buddy have their job to kill all spec in sight

also you don’t immune to range while wielding melee, get shot couple time you’ll lying on ground

I just want to start by saying that this isn’t to dunk on you or anything, but Havoc shouldn’t be considered when it comes to discussing Darktide’s overall balancing.

It should be Havoc’s responsibility to be balanced around the rest of Darktide and not vice versa. Havoc has unique Conditions and Modifiers that MASSIVELY skew the perception of balancing internally, and balancing the rest of Darktide with it in mind will have detrimental consequences for the rest of Darktide. Havoc should be adjusted separately and work with the rest of the game as a “template”, otherwise Havoc holds Darktide’s overall balancing hostage.

14 Likes

They should just tune down the ammount of elites and specials and make them more challenging per entity.

6 Likes

but i means this change still wont influence scum op builds killing everyone under havoc while those less op range build are just died

They should just tune down the ammount of elites and specials and make them more challenging per entity.

This. They can make Havoc to be a crazy testing thing, changes that will end up being good then can go core game mode.

4 Likes

He’s probably the single most defensive class, since dodging is how you avoid all harm in DT. He doesn’t have a you-messed-up safety net like zealot or arbites though but that doesn’t mean he doesn’t have super strong defenses

10 Likes

sure dodge can avoid range and melee but what about gas and fire.

it wont influence too much under havoc while scum still able to kill with op builds, but in havoc and those less op build they just died

the only good melee with gun build is shives, crowbar and bonesaw are both trash without talent to buff them, ppl taking them in gun build only for stacking brittleness to crushers and dealing with bosses