Ok so hivescum has a few problems:
1:Insane dodge range and DPS in meele with shivs and with the right talents can be the best DPS
2: The whole ranged combo/rocket launcher/meele can create a character which can do all roles which is boring to play with.
3: Needle pistol is broken. A few shots and it kills crushers… Breaks balance
4: biggest problem? PICKPOCKET
So every elite/special kill, get a bit of ammo back under a certain % of max ammo.
Thats EVERY kill. It means you can spam uzis/autogun full auto without any need for skill or worry and makes the game pretty boring to play with/use.
It might not be so agregious on havoc 40, but in aluric its beyond broken.
Games just become hivescum wracking up the kills, being faster then everyone, and OFC not taking any ranged damage, being able to deal with hordes of Metal with a rocket launcher, and the rest with autogun/uzi, and being able to regian ammo back withcooldown? it renders the otherclasses pretty much in the dust.
All that needs to be done to fix this busted fullauto inbalance is to add a cooldown to pickpocket.
They did it to vetern as he was a good example of it early on as well. Just add a cooldown of 20-30 seconds. It means you can get ure ammo back, but you cant just constantly spray and ruin the game for the other 3 people in the lobby. Its meant to be a team game, but if the dodge is on point, you can just fullauto the entire game and kill everything without having to even worry about ammo. its broken.
Hoping that a fatshark dev picks this up as its a simple change that would bring back some resembalance of balance back to the game, as currently with pickpocket its well beyond busted and ruins entire lobbys with main player syndrome in effect.