Issue Description:
I’ve noticed that Veteran’s Voice of Command can sometimes let health damage through, I think at least on the first hit, or possibly just ragers, but in any case I captured a video of having full health and a rager hitting me through 275 toughness chipping partially to health
Steps to Reproduce:
be meleed after using your Voice of Command, possibly by ragers but possibly by anything
Platform:
[Steam]
Reproduction Rate:
somewhere between Common (<50%) and Constant (100%)
I tested a variety of enemies, and all melee enemies, except ranged enemies, have a chance to break through the toughness protection and deal damage to the player’s lifesteal …
Wait, that’s how toughness is supposed to work right?
100% Toughness blocks 100% of a melee attack, and when Toughness is less than 100%, it blocks the damage dealt by the enemy as a percentage.
So trinkets stack “Health”, not “Toughness”
Toughness is very much a version trap, it looks very powerful, but it’s not as good as “Health” in every sense of the word
I thought that the way toughness works (or is supposed to work) in the game right now is that if you have more than the numeric 100 value of toughness, so 101, 150, 200, 275, whatever amount of toughness, any normal melee damage will not bleed through to health.
So if your maximum is normally 130 and you take one hit which drops your toughness to 80, that should not do health damage but the next melee hit would bleed into your health how it’s currently set up in the game. Or let’s say you have 160 toughness, you get hit and you have 116 toughness left and took no health damage, then you can take a second hit without getting any health damage because your toughness remains above 100
No it’s never worked like that. It’s % based. If you’re at 90% of max toughness and take a melee hit 10% of the attack’s damage bleeds through to HP damage.
Voice of command overshield is doing some weird stuff at the moment that doesn’t make sense with how toughness works otherwise.